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Messages - peerman

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1
OK, Thanks for the quick reply. Is there any other way to use the standalone now? Since I can't export from SU is it possible to maybe export from blender?

2
Hi, since there now is a standalone version of Corona 1.5 for the mac. Is it possible to also port the sketchup plugin?

Regards,
Peter

3
[Max] General Discussion / Re: Corona 1.3 Benchmark
« on: 2016-06-10, 13:22:16 »
The test build works on my machine. Strange.. I tried it at home with a slightly older iMac and it crashes there.

4
[Max] General Discussion / Re: Corona 1.3 Benchmark
« on: 2016-06-08, 08:26:28 »
No problems here. The benchmark ran OK. Results:

Corona 1.3 Benchmark Finished
BTR Scene 16 passes
Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
 Real CPU Frequency [GHz]: Undetected
Render Time: 0:03:57, Rays/sec: 2,048,850

When I compare my rendertime with Windows machines that have the same processor and less RAM. My mac is sometimes a minute slower! I was running the benchmark with no other applications open on a freshly started iMac.

Regards,

5
[Max] General Discussion / Re: Corona on OSX
« on: 2016-02-15, 10:31:39 »
Good to hear it's coming to OS X as well. Also Thea render look nice too walterfog.

6
Yes, I did. Maybe the texture is scaled within the component instead of the SU material editor. I'll have to experiment with that.
Thanks!

OK. I did explode it. I think Corona doesn't handle the texture correct when you scale the texture with the pins instead of typing the correct measurements in the SU material editor.

7
So here's my first test using Corona. I'm running Windows 10 on parallels OS X. For an interior I think it's quite fast even though it's not native OS X!
One thing I noticed is that not all image textures appear in the render. I've added a screenshot as well. You can see the hippo and rocks lost their texture.
I hope to render an exterior today as well.

Regards,

Peter

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