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Messages - aaouviz

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I remember reporting something like this years ago. Amazed it's either returned or come back.

I have a script button that turns off all scatters (and hides them). It's a great time-saver.

sounds exciting....

@devs - can i ask something, one thing that has bothered me for years and i dont know the mechanics of what goes on behind the scenes in terms of code.  But the heavier a scene gets, the more longer it takes for parsing/IR to work.  Sometimes, on repeated IR activation's, it takes over 20 seconds or so on heavier scenes.  Now, i assume its taking longer obviously due to geometry/poly count + the increase in textures etc.... if this is the case, wouldnt it be possible to pre-load these (cache) them in so that it starts quicker?  & any NEW geometry/texture additions should be calculated from scratch and loaded into cache? again, i have no idea about code and its way out of my depth but i was just wondering if it was at all possible.

Because the thing is this.  I moved to Corona many moons ago due to its ease of use.  It got rid of the technical aspect that vray had in terms of scene setup/settings.  It just works.  However, with heavier scenes, i feel as though there is a bottleneck in terms of optimisation.  Scenes get heavy and slow, IR works poorly and we are left to our own devices to figure out how to optimise.  Scenes tend to feel 'dirty' if that at all makes any sense.  Apart from what i mentioned above and ive said this before, it would be awesome to also, in the short term, provide a dignostic tool to help us understand where teh bottle necks are.  WHY the IR is taking long - is it a 320MB TIF file?  is it loading multiple proxies or a 300,000,0000 polygon item that has turbosmooth set to show only during render (which has a iteration of 5) - a diagnostic tool is somehting that i feel can be achieved relatively easy as its jsut data, data that is currently understood by Corona - we just need it transposed to meaningful and clear text to us, the users....

anyway, hope this all makes sense.

Just lots of stuff needing doing before a daily comes out, big blocks of code that can't be released in stages; and then in combination with the last week or so being full of statutory holidays meaning things move to next week or so. On the plus side, should then mean a lot in that next update, including the first appearance of "export to Vantage" functionality.

The new Pulze SM has an update that does a diagnostic like this. It's nothing special, but for you it might be a good start...

Just lots of stuff needing doing before a daily comes out, big blocks of code that can't be released in stages; and then in combination with the last week or so being full of statutory holidays meaning things move to next week or so. On the plus side, should then mean a lot in that next update, including the first appearance of "export to Vantage" functionality.

Holy cow...

i must say, in all these years, activity around dailies has been abnormally quiet - is something going on?

Agreed! Never seen such a large gap between dailies. Odd...

[Max] Bug Reporting / MultiTexture odd behaviour
« on: 2024-05-07, 21:46:17 »
I used to do the 'batch add textures' to the multitexture node and it would automatically set the number of slots.

Now, if the number of bitmaps I select is less than the number set it won't remove those empty slots.

I recall this used to work correctly. Right?

[Max] Bug Reporting / Linked objects and Decal
« on: 2024-05-03, 16:14:35 »
I'm sure this must've been reported already but it seems that I cannot apply an exclusive decal application to only a single object which has other objects linked to it.

I doubt it's intended to work this way, so it seems like a bug to me.

Happy to try to reproduce if it's not easily done so by devs.

Corona latest daily. Max 2024.2

I think moving legacy materials from CML to Cosmos without converting them to physical, would be a crime.

Personally I think moving everything to Cosmos in general is a crime. Much prefer the UI of Corona Material Editor (although it is slow!), and importing from Cosmos always seems like a.... fragile process at best.

I know a lot about children bicycles though.

Heh, I know the feeling.

Thanks again. My PC guy is updating the components list faster than I can keep up with. Please see latest, any red flags? Still a RAM mismatch?

Alright, thanks!

I'll check this out.

I'm certain he'll tell me you're wrong, but I trust you 100% so I'll press him on this!

Ah, I see he's already changed it to: Kingston DDR5 Fury Beast Black 64GB(2x32GB)/5600 CL40


(Your knowledge is simply amazing, Juraj. I cannot begin to comprehend how this has all not only been amassed but retained!)

Sorry to go a little off-topic here;

I'm just ordering a new PC and the following components have been selected by my guy.

I've already decided to upgrade to RTX 4070 12GB and use water-cooling (LIQTECH TR4 II Series 360mm Liquid CPU Cooler) instead of the air-cooling listed

Any thoughts? Anything I should be weary of?


Hardware / Re: PC Diagnostic software recommendations?
« on: 2024-05-02, 14:40:50 »
Thanks Tom.

I'm not terribly skilled in the hardware division so I won't be doing any hands-on work with the water cooling (hopefully!).

I think I'll go this route as suggested then :)

Hardware / Re: PC Diagnostic software recommendations?
« on: 2024-05-01, 19:50:24 »
So I've bitten the bullet and asked for a new PC build...

I know there are other - more appropriate - threads to post and ask about this particular build, but seeing as I have your attention Juraj I thought I'd ask anyway...

Please see attached for what my guy has recommended me. I gave him a budget of €6000, he came in at about €5500 but I'm thinking at least I'll update to 4070 as AI and video editing is becoming common in my workflow these days...

Any thoughts? He also recommended water cooling as apparently this air-cooling solution barely fits (it won't allow for a dvd drive), but I'm SUPER scared of water cooling... I figure one day it will burst.

Many thanks mate. (Apologies, some of it is in Estonian)

Off-Topic / Re: Any experience with EnvisionVR
« on: 2024-04-20, 19:20:03 »
I understood it that they host the files, but it's as simple as an <iframe> embedded into any website. Another good selling point was that their code is compatible with most popular real-estate websites, so the 3d can be easily embedded into a regular real estate site, too.

There is also the app, for which the project will be given a specific code for viewing.

Off-Topic / Re: Any experience with EnvisionVR
« on: 2024-04-19, 14:20:09 »
Ok, thanks.

I'll report back on my experience so far:

I engaged them to work with one of my clients but it didn't work out in the end. Essentially they take our work (a 3d model from Max) and convert it into a webgl playable format. So they don't offer any modelling or design help, that's all on us still, and what they offer is an additional service.

The quote was a bit too high for my client. I thought the price was indeed high, but all things considered probably fairly reasonable.

So unfortunately I didn't follow through. This time.

I was pretty impressed with their platform and service. Some of the demos really wowed me and their client list  was impressive (some of the big guys we all know have hired them).

I'll definitely be pushing their service to other clients but this time it didn't work out.

Hardware / Re: PC Diagnostic software recommendations?
« on: 2024-04-16, 12:26:50 »
I was actually ignorant to any 2990WX common issues. I guess this is the likely cause of my persistent problems then?

I wonder what I can upgrade to if I want to just replace the CPU (and maybe MB?)?

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