Don't tell me, tell it to Connecter guys :] I agree with you that some parts of Connecter seems unnecessary overcomplicated, especially preview generating with its countless windows. I wasn't able to figure the case of shifting shaderball by myself, untill i was told about locking trick in their trello board. I guess it's not an easy task to achieve good balance between functionality ant simplicity of UI, but as we can see from Corona example, it isn't impossible task :]