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Messages - Javadevil

Pages: 1 [2] 3 4 ... 27
16
Off-Topic / Re: Sandstone texture?
« on: 2021-03-25, 09:05:18 »

Its a bit different Travertine, It's streaky, less spotty, this is a better example.

Juraj, I'll check out shutterstock, thanks


17
Off-Topic / Re: Sandstone texture?
« on: 2021-03-25, 03:01:26 »
Thanks George, I'll google that one

18
[Max] Feature Requests / Re: Material converter Updates?
« on: 2021-03-23, 09:17:31 »
Thanks Rowan,

19
[Max] Feature Requests / Re: Material converter Updates?
« on: 2021-03-23, 00:34:45 »
Hi Ryuu,
Is the material converter update in the corona-7-3dsmax-daily-2021-03-22 ?
The Corona Converter in that build is V1.47 it doesn't convert 3dsmax Physical materials.

Thanks

20
Off-Topic / Sandstone texture?
« on: 2021-03-22, 23:43:42 »
I'm looking for a smooth sandstone texture like the one below. I've looked through the regular textures sites and haven't found anything close.
http://www.grampianssandstone.com.au/wp-content/uploads/2013/02/Grampians_Art_Gallery_1.jpg

21
[Max] Feature Requests / Re: Material converter Updates?
« on: 2021-03-22, 11:50:32 »
Well that's excellent and timing couldn't have been better. 

Thanks Ryuu and corona team

22
[Max] Feature Requests / Material converter Updates?
« on: 2021-03-22, 08:27:52 »

Just wondering if there are any plans to update the material converter to convert 3dsmax physical material to Corona, or Corona Physical?
These days I'm using Max2020 Max2021 I am getting a lot of models from other Apps that I import into MAX, there materials import with the 3dsmax Physical material.
I really miss being able to convert them, doing this manually sucks

23
Hi,
Where did I a mistake or where am I wrong? Why is caustics losing brightness depending on the resolution?
please see attached image for more details. thanks

Glad someone else found this, I was surprised the longer I left the caustics to render the less they showed up.

24
[Max] General Discussion / Re: Corona Scatter
« on: 2020-09-09, 03:37:48 »
Gjoershol, I might give that a whirl,

Coronascatter pro, that sounds sweet, has there been any movement on it?

25
[Max] General Discussion / Corona Scatter
« on: 2020-09-02, 02:09:32 »
Is there a way to use clipping planes/ Camera planes to reduce scattering objects in the distance?
Something I am really missing from Forest Pro

26
[Max] I need help! / Re: Render Output Problem
« on: 2020-02-26, 01:43:32 »
Hi I realise this is an old thread.
I'm wondering how to adjust the jpg compression using the standalone Corona Image Editor? In 3dsmax I can adjust them when I save, the options are there but not in CIE?
Does anyone ever use any other jpg compression settings than 100%?

I guess you are saying that CIE is saving jpgs at a 100% ?  If thats the case, I'm trying to figure out why they look noisier than the cxr files. I'll try saving them as tiffs or something else to see if the noise still exists.

27
[Max] I need help! / Re: Render Output Problem
« on: 2020-02-25, 02:13:00 »
Hi I realise this is an old thread.
I'm wondering how to adjust the jpg compression using the standalone Corona Image Editor? In 3dsmax I can adjust them when I save, the options are there but not in CIE?

28
[Max] I need help! / Re: Corona Color Picker
« on: 2019-12-04, 03:23:49 »
Thanks

29
[Max] I need help! / [solved] Corona Color Picker
« on: 2019-11-27, 02:54:57 »
Hi,
When I try and set lower values with the corona colour picker something around a value of 15 or lower, the colour goes straight to zero.
Why does this happen? anyway that I can keep the value on 5 or 10?

cheers

30
Hardware / Re: UHD 4k Monitor and 3ds Max 2018 - Blurry UI
« on: 2019-11-21, 01:45:41 »
Just wondering if there is any new settings that I am not aware of to fix the Interactive rendering with a 4K monitor? Interactive rendering is quite blurry where as the Corona VFB is sharp as expected.
Specs: Windows 10, AOC 4k monitor, 3dsmax 2020, Corona v5

Most likely it's upscaling issue. Go to render setup>system>system settings and check what is image upscaling factor set to. Should be 1.0

Awesome! Thanks, that looks like it has solved it:)

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