Author Topic: Kam house  (Read 3161 times)

2014-05-18, 17:33:03

bouhmidage

  • Active Users
  • **
  • Posts: 90
  • Open for any architectural freelance work
    • View Profile
    • Kam studio
Wip of the KAM house , a summer house for a family , it's located near to the beach , i was inspired by Richard Meier Houses to do this job ! . final renders and interiors will come soon !

2014-05-18, 18:44:29
Reply #1

lacilaci

  • Active Users
  • **
  • Posts: 749
    • View Profile
You've got quite a bit of fireflies going on in the second shot.. Emiters are enclosed by thick glass geometry?

2014-05-19, 22:09:33
Reply #2

rambambulli

  • Active Users
  • **
  • Posts: 159
    • View Profile
Nice images. I would try some different temperatures for the different lights. It looks very uniform right now. Like all lamps have the same bulb or that the entire house is lit by one very large bulb:).
Have you tried IES?

2014-06-04, 10:02:02
Reply #3

Utroll

  • Active Users
  • **
  • Posts: 164
    • View Profile
you should brush in post, or model&render a few patch of grass, give noise to the terrain underlying too... right now it looks like you can play snooker on your grass :) Otherwise not bad about the house itself

2014-06-04, 15:44:39
Reply #4

piripi

  • Active Users
  • **
  • Posts: 69
    • View Profile
i would either bevel/champfer the edges or use the option in the material "round corner" lets say 1-2 cm, because it looks strange to have perfect 90dg angles...

and i would scale the texture of the concrete walls, it looks to big, maybe put the image to the refelktioncolor und play a bit more with the bump...

i like to color of the light in the inside! nice

2014-06-06, 11:06:38
Reply #5

muchobg

  • Active Users
  • **
  • Posts: 9
    • View Profile
Increase LSM:4-8 and reduce MSI: 16 - 20 try to AA - 32 - 64
I like to use pt+pt for more details.