Hi guys, I wonder if someone more experienced could provide a little guidance for me please? I have modelled a guitar and also some pickups, as separate objects, both with their own CoronaMTL maps. Now I want to get dirt to collect where one meets the other; where they intersect. I can see I probably need to use an AO mask, then just mask in a dirty texture, but how do I get it to span across two different objects that already have their own map reflections and glossiness? I could imagine merging the two objects, then remapping on a face by face basis one of the two maps back on, but surely there is an easier way? So many thanks, if you can help!