Poll

3 features you want the most:

Tiles map
31 (6.5%)
Further imrpovements to Corona Image Editor
8 (1.7%)
Significantly faster DOF (Depth of Field) rendering
25 (5.2%)
Sketch/Toon/Stylized shader
31 (6.5%)
Dedicated CarPaint Shader
7 (1.5%)
Dedicated fabrics shader
27 (5.6%)
Lightmix extended to materials, textures, ...
31 (6.5%)
Interactive rendering in 3ds max viewport (with gizmos, object selection, manipulation, ...)
17 (3.5%)
Rendering memory usage improvements
16 (3.3%)
Speed of rendering improvements
44 (9.2%)
Speed of interactive rendering improvements specifically
32 (6.7%)
GPU/Hybrid rendering
92 (19.2%)
Stability improvements (bug fixes)
12 (2.5%)
Improvements to caustics
23 (4.8%)
Thin film/coating shader
5 (1%)
Parsing performance optimization (e.g. for animations)
40 (8.3%)
New and better frame buffer (docked and floating)
24 (5%)
Further improvements to Chaos Scatter
15 (3.1%)

Total Members Voted: 184

Author Topic: The most wanted feature?  (Read 549708 times)

2023-07-19, 16:46:51
Reply #1080

arqrenderz

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Just hope the 2 Best voted feature gets into corona, Tiles map, please consider the votes of the users..

2023-07-23, 15:06:44
Reply #1081

l.croxton

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A little concerned there is no "Corona Fur" on the list?

Its been requested for years and its a real staple feature when creating certain fabrics, rugs etc. Is there any actual news or development being done on this? I've seen posts dating back maybe to like 2019 haha and its been responded to in a bit of a kick a bit further down the road way.




2023-08-18, 13:14:19
Reply #1082

lollolo

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2023-08-19, 22:21:09
Reply #1083

Jpjapers

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A little concerned there is no "Corona Fur" on the list?

Its been requested for years and its a real staple feature when creating certain fabrics, rugs etc. Is there any actual news or development being done on this? I've seen posts dating back maybe to like 2019 haha and its been responded to in a bit of a kick a bit further down the road way.

Given corona supports multiple fur plugins its unlikely to be a top priority. and in the world of feature requests 2019 is essentially yesterday.

2023-08-25, 15:22:59
Reply #1084

polysmooth

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One feature I would really like to have in the upcoming Corona is Cryptomatte by Material. The current solution is too restrictive to be practical. Vray has the per-material function which allows for an optimal use in compositing.

Another feature that I feel is really missing in Corona is the ability to save the same render with different VFB settings. This would allow for two different exposure settings, providing better control in compositing without the need to render the same image twice. (I know this can be done with CXR, but the workflow is too cumbersome. It should be possible to achieve this with an EXR.)
« Last Edit: 2023-08-25, 15:28:07 by polysmooth »

2023-08-29, 02:26:44
Reply #1085

ONO

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Hey Chaos Team,
Could we possibly get a dedicated white balance picker in the corona frame buffer?
And Secondly could Bitmap/Texture Compression be Implemented just like how it works in Gpu renderers. Out of core is not really a compression method. Thanks
« Last Edit: 2023-08-29, 04:30:46 by ONO »

2023-08-29, 15:31:02
Reply #1086

arqrenderz

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PLEASE! give some love to these
Speed of interactive rendering improvements specifically 25 (6.9%)
Parsing performance optimization (e.g. for animations) 29 (8%)

These are two of the most voted ones, i have already seen the trello moving for V11, Please don't leave them behind, that performance optimization has been delayed for years :(

2023-08-29, 17:59:44
Reply #1087

Ink Visual

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+1 for parsing improvements for animations.
Every realease I'm disappointed that it has not made anywhere outside of "pool of big ideas" on Trello board.
No other feature will have such a direct impact on cost of animation rendering as this one could have...

2023-08-30, 11:30:07
Reply #1088

philipbonum

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+1 to parsing indeed. Already voted but seeing as it got some traction I wanted to chime in :)
+ also fixing corona bitmaps in material libraries so they don't freeze up max if you touch the timeline the very first time(Currently waiting 3-5 minutes at worst)

2023-08-30, 22:56:06
Reply #1089

marchik

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I just wanted to remind about the improvement of the curvature map for which the option to ignore the bump is sorely lacking.
https://forum.corona-renderer.com/index.php?topic=35473.msg194913#msg194913

And further improvement of CoronaPattern with the ability to scale samples
https://forum.corona-renderer.com/index.php?topic=37437.msg202945#msg202945

Would love to see these items in Trello one day

PS it would be great to see additional lens effects, but I understand that these are empty hopes :D
https://forum.corona-renderer.com/index.php?topic=36553.msg198569#msg198569

2023-08-31, 09:08:21
Reply #1090

Juraj

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I just wanted to remind about the improvement of the curvature map for which the option to ignore the bump is sorely lacking.
https://forum.corona-renderer.com/index.php?topic=35473.msg194913#msg194913


I wouldnt mind this option for both Curvature and AO.
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2023-08-31, 14:47:13
Reply #1091

maru

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I just wanted to remind about the improvement of the curvature map for which the option to ignore the bump is sorely lacking.
https://forum.corona-renderer.com/index.php?topic=35473.msg194913#msg194913


I wouldnt mind this option for both Curvature and AO.

This is logged. Looking into the other items now...

(Internal ID=1194718655)
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2023-08-31, 14:57:18
Reply #1092

maru

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And further improvement of CoronaPattern with the ability to scale samples
https://forum.corona-renderer.com/index.php?topic=37437.msg202945#msg202945

If you mean the ability to randomize the scale of the pattern nodes (and other transformations), then this is already logged as well.
If you mean something else, please explain. I could not find the keyword "scale" in the thread you linked.

(Internal ID=1194718655)
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2023-08-31, 15:44:24
Reply #1093

romullus

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I just wanted to remind about the improvement of the curvature map for which the option to ignore the bump is sorely lacking.
https://forum.corona-renderer.com/index.php?topic=35473.msg194913#msg194913


I wouldnt mind this option for both Curvature and AO.

I would like to push this even further - let users to chose when AO and curvature is calculated before displacement and when after (currently it's only after).
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2023-08-31, 18:12:26
Reply #1094

Juraj

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Oh that was requested many times, wasn't there some limitation behind it?

Absolutely, displacement for most part fully invalidates most AO intentions.
Please follow my new Instagram for latest projects, tips&tricks, short video tutorials and free models
Behance  Probably best updated portfolio of my work
lysfaere.com Please check the new stuff!