Chaos Corona Forum

General Category => General CG Discussion => Topic started by: cecofuli on 2013-08-27, 00:21:50

Title: Pixar and RT demo
Post by: cecofuli on 2013-08-27, 00:21:50
Interesting video... I'm shocked about the speed!

Title: Re: Pixar and RT demo
Post by: Ondra on 2013-08-27, 00:35:39
Just wait for Corona interactive :D
Title: Re: Pixar and RT demo
Post by: hglr123 on 2013-08-27, 09:25:59
Corona Interactive will beeeeee coooooooooll :)
Title: Re: Pixar and RT demo
Post by: cecofuli on 2013-08-27, 10:36:58
Ehehe... Keymaster. I'm here for press you XD
Title: Re: Pixar and RT demo
Post by: maru on 2013-08-27, 10:40:44
At about 2:20 he started moving the sunlight and there was no visible reaction in GI. There has to be a lot of fakes here. And you probably need a high end gpu for this to work. I don't find it impressive.

And about reflection/refraction effects - you can achieve this in nitrous:
http://www.frogsinspace.at/?p=759
Title: Re: Pixar and RT demo
Post by: lacilaci on 2013-08-27, 15:03:12
At about 2:20 he started moving the sunlight and there was no visible reaction in GI. There has to be a lot of fakes here. And you probably need a high end gpu for this to work. I don't find it impressive.

And about reflection/refraction effects - you can achieve this in nitrous:
http://www.frogsinspace.at/?p=759

Nitrous is fine, but I still somehow prefer DX11 viewport and shaders in maya...
Title: Re: Pixar and RT demo
Post by: Ondra on 2013-08-27, 16:16:23
At about 2:20 he started moving the sunlight and there was no visible reaction in GI. There has to be a lot of fakes here. And you probably need a high end gpu for this to work. I don't find it impressive.

And about reflection/refraction effects - you can achieve this in nitrous:
http://www.frogsinspace.at/?p=759

I think actually most of the video is with no GI - you can see 100% dark shadows. What interests me more is the "same assets as final shot on GPU".
Title: Re: Pixar and RT demo
Post by: Captain Obvious on 2013-08-27, 18:53:27
I think actually most of the video is with no GI - you can see 100% dark shadows. What interests me more is the "same assets as final shot on GPU".
I believe OpenSubDiv 2.0 is supposed to include direct ray tracing of catmull clark patches. Is it possible that that's what they're doing? Could they have collaborated with NVidia to add something like that to Optix? Hmm, hmm.
Title: Re: Pixar and RT demo
Post by: lacilaci on 2013-08-27, 20:27:06
Production assets, why not? This all gpu stuff is great as an previewing technology for animators, modeling, texturing and lighting artists.. Opensubdivs helps with realtime geometry subdivisions and DX11 with realtime displacements using gpus... But imagining pixar or others using gpus for production rendering with thousands and more of objects and textures and whatnot......
Title: Re: Pixar and RT demo
Post by: Juraj on 2013-08-31, 23:52:25
He does mention "production" assets but I think it's still only inside limited scenery. Even the newest gen Quadro featuring pretty nice 12GB isn't enough for most Pixar scenes, which can easily quadruple that size for complex environments.

But, whatever the case with this latest nVidia marketing bullshit, it's nice to see tech progressing.