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Messages - apjasko

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31
[Max] I need help! / Re: Corona DR Issue with Xref Scenes
« on: 2018-02-26, 00:58:01 »
I think it's worth noting I saw this thread: https://forum.corona-renderer.com/index.php/topic,7229.0.html and didn't find the solutions helpful.

I have also discovered that anytime I'm Xref'ing a file into my current scene it seems to become corrupt and fails to load once I close Max and reopen the file.

32
[Max] I need help! / Corona DR Issue with Xref Scenes
« on: 2018-02-25, 23:49:10 »
I get this error on my nodes and Corona DR fails to run when using Xref scenes (objects too, but this case is specifically scenes).

"C:\Program Files\Autodesk\3ds Max 2016\3dsmaxcmd.exe" "C:\Users\ajaskowiak\AppData\Local\CoronaRenderer\DrData\corona_dr.max"  -continueOnError -gammaCorrection:1 -rfw:1 -sf -v:5  -postRenderScript:"C:\Users\ajaskowiak\AppData\Local\CoronaRenderer\DrData\post.ms"

I have tried using both relative and UNC paths for my Xref's and neither work. I must be doing something wrong.

33
[Scatter] I need help! / Re: Weird Scatter problem
« on: 2018-02-22, 18:04:24 »
I'm guessing only some of your grass meshes have a local pivot that has Z oriented upward. The tight, taller bundle of grass is definitely oriented on its side in your scatter while the selected grass mesh you attached appears normal in your scatter, though it's hard to tell. But I think I can see it in there properly oriented on your surface.

34
Something additional worth mentioning - I have tried using Xref'ed scenes in the past, and most recently on 1.7 hf2, but I get errors when using distributed rendering, a problem I have never been able to resolve. That would be ideal here as i could just break each necessary room out into their independent models, but I could never avoid this issue. It occurs on my network both at work and at home. From what I've gathered the issue is with Corona DR.

Is this a common problem? I never found anything about it on the forum. I should have mentioned it sooner, as it's been happening since 1.5 for me. I have tried both relative and unc paths, nothing works. Even using something as simple as an xref'ed forest pack object from a preset causes this error in DR. If anyone knows the solution to that, it would be a tremendous help. If this is an isolated incident, I'll post more information to help resolve the problem.

35
So this is a totally bizarre issue that I can't resolve on my own.

I have a geometry dense interior scene and I decided to convert all furniture and other high detail objects to Corona proxy to save on file size. Once I did this to a few objects I knew were contributing to my bloated file size, I saved to see only a ~25mb drop in size (from 1,123,255 KB to 1,097,003 KB). I proceeded through the remaining objects to try and achieve a more dramatic drop. Then my next save was an outrageous 3,213,216 KB.

I then saved all necessary geometry, merged into a new scene and managed to get it down to 2,003,176 KB. I knew notetracks and animation layers can contribute to file size, so I ran "the" cleaner script and removed over a thousand animation layers. This managed to get my file size down to 1,643,785 KB. Still almost a half gig LARGER than my original scene.

After all this I tried compressing on save. This does save some of my file size, getting it down to 517,317 KB. The problem is however it takes what feels 2 or 3 times longer to save. Which isn't worth it to me.

I saved a couple selected objects into their own scenes to see how big just those files were in clean scenes. Even a single pillow was saving at over 60mb's. A Corona proxy selected and saved was close to 70mb's.

Has anyone ever experienced such a bizarre instance like this?

36
How detailed are the cars you have in the scene? I recently rendered a project that was VERY basic in it's architectural geometry, a handful of trees and light grass forest pack, but RAM usage and parsing times were absolutely horrendous. I discovered it was because I was using a fair amount of mid-level detail poly cars (high poly exterior, very low poly interior). That could at least be part of your problem here.

37
Gallery / Re: Erbil Medical Rehabilitation Center
« on: 2018-02-01, 20:18:45 »
I agree with mferster, the light streaks are too much. You dropped the clients model into Evermotion's AE28 Scene 1, right? That's all I notice when I see it.

If there's that kind of long exposure, there should be some motion blur form the cars. Much less intense light streaks and blurred cars would help with the focus of the image.

38
Just an update: I haven't found a fix for this issue, but I also haven't experienced it again lately. I'm working on a pretty serious project and have tried to avoid the scenario at all costs to prevent unnecessary slow downs. Once the issue comes up again, I'll post the minidump.

39
Thanks Maru, I'll grab a minidump this evening.

Frood, there isn't any Laubwerk stuff involved.

40
I'm not sure if this issue has been discussed, or if it's isolated to my hardware. I haven't experienced this on my work computer which is a dual Xeon workstation, but just my personal computer, which has a Ryzen 7 CPU.

Anyway, I have been able to replicate this issue in multiple scenes, both new files, or merged scenes. I have experienced the issue both on 1.7 and 1.7 HF2. When I have a scatter, either Corona or Forest Pack, my interactive render locks up my session of MAX constantly bringing up the round busy circle and MAX constantly will say not responding in the taskbar, then flash back to the IR, only to remain in a constant busy spin, where i'm unable to click in MAX or stop the IR. Then the cycle repeats. This forces me to close out of the session entirely. It's as if it's constantly restarting/parsing on loop but the duration of these not responding/busy cycles is the same regardless of the scene.

This issue only started within the last couple days and I haven't noticed anything that may be causing this. Am I the only one experiencing such issues or is this a common bug?

41
I was testing out an idea making traffic lines on asphalt using the Corona Distance map using the color inside influenced by a line with sweep modifier. It isn't working very well, the color inside tapers off in unusual ways. Is this normal?

42
[Max] I need help! / Question Regarding Volumetrics Pass
« on: 2017-11-29, 15:57:26 »
This isn't a pressing matter, but I was curious - is there any method where you can quickly render the volumetrics pass for compositing? When I render scenes on my personal workstation with only 32gb of RAM (I know this is low, outrageous prices are preventing me from upgrading my workstation and nodes at the moment) I can't get past the initial pass.

I haven't tested this, but maybe doing a global material override could save resources for this purpose. Though I think there would still be long render times, at which point I could just use a z-depth pass to simulate volumetric effects. Anyway I'm assuming there's no way to quickly produce this pass, I want to be wrong.

43
I could be wrong but I don't believe this is unusual behavior. The DR status is reporting all the RAM being consumed by the system, not just the corona Dr server. The 7.9 GB you're seeing is just what the system is using at idle. If you open task manager on your node while rendering you should see similar consumption when rendering. 

Currently my DrServer is reporting 11.4GB used on my render node, with only the DrServer running on that machine (along side other software my company runs in the background) and my primary workstation is reporting only 10.9GB (from task manager>performance) with multiple tabs open in Chrome, Affinity Photo with a 32-bit document open, Skype, Outlook, and the same background software running. It is a little peculiar to me my node is using that much RAM without additional software, but I never encounter issues with my node exceeding memory limits when rendering scenes that push my RAM to 98% capacity.

Maybe it would be helpful if you post screenshots of your task manager on all active machines while rendering. Edit: I see there is a 15% disparity between your host machine and node. I'll be rendering later this afternoon and I'll check to see if the behavior is the same for me.

44
[Max] I need help! / Re: CShading_Shadows in post-production
« on: 2017-11-14, 16:00:24 »
You would use "subtract" blend option in Photoshop to amplify shadows. I would suggest working in 32-bit to get the most accurate response.

45
I feel like I have seen an similar issue to this on the forums but I'm posting just in case the issue was different.

Anyway, see screenshot attached. In CIE I get strange behavior from render passes, such as tonemapping seemingly sticking in the pass, despite the settings being turned off. Also I've had issues of vignetting being stuck in my render passes, such as light selects and wire color, and it impacts my ability to properly use these in post unless saved individually from the CVFB.

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