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Topics - Tamyl

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Hi there. While the sampling algorithms are already great and do the job perfectly in 99% cases, there some cases where one object is much more noisy than the other. Sometimes because of its material, sometimes we don't actually know why :) Instead of improving the sampling methods, is it possible to add a spinner value called "Sampling multiplier" in a CoronaMtl (or maybe in the object properties instead of material?) to upsample a specific object?

I'm adding an example of it - the image looks decent except of the black chair, which is pretty noisy.

2
Hi,
I'm struggling with this issue lately, probably after updating from Corona v3 to v4 (but I'm not 100% sure if that is when it started). I cannot render a scene, it stucks on the computing sec. GI stage, I'm waiting for 20 minutes and nothing is happening, CPU is doing nothing (about 3-5% usage), I have still over 10 GB RAM available.

My PC:
Intel Core i7-5820K
32GB RAM
Windows 8.1
3ds Max 2014 (x46)


3
Hi,
Sometimes I have some noise on a specific, small region of my render, so I would like to focus rays on my cursor position.
I think that there's no path tracing renderer with such option, and I think it would be so useful!
Take a look:




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