Chaos Scatter > [Scatter] 3ds Max - Bug Reporting
Scatter doesn't respect the randomized texture map
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tatarka:
why chaos scatter doesn't respect the randomized texture map seeding?
TomG:
Scatter at the moment can only read from the geometry's UV mapping, not from the results of a randomizer (I believe the same applies for the V-Ray equivalent mapping randomizer, Scatter doesn't process that either). You can always post a suggestion on the Scatter Ideas Portal (or vote for one if there's one already there) - https://chaosvray.ideas.aha.io/ideas?project=SCATTER
tatarka:
I understand. Please add this idea to suggestion list.
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