Author Topic: Decals with displacement - mask source issue  (Read 1183 times)

2022-08-03, 17:33:00

lupaz

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I'm using a decal to project an embossed number.
When the mask source is from the material it works as expected, but when it comes from the "Map" slot it seems to form a contour.

Corona 8.2 and 3DS Max 2020.

2022-08-03, 17:37:42
Reply #1

lupaz

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I just realized it doesn't make sense to use "Map:" for displacement :D
Sorry about that

2022-08-03, 17:38:33
Reply #2

maru

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Strange, maybe try selecting the Corona Bitmap you are using for displacement and cycling through its "Channel Outputs" options.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us