Author Topic: OSL, CoronaAO, mix different UVW channels  (Read 702 times)

2022-01-16, 18:38:27


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Corona version is 7 hotfix 1 and 3dsmax2021.

Text and images to reproduce:

1)   OSL: Checker with UVW set to Map Channel 1.

2)   OSL: Checker with UVW set to World.

3)   OSL: Noise with UVW set to World.

4)   Mix using a CoronaMix. Ok.

5)   Mix using a OSL: Mix (color). Ok.

6)   CoronaAO set to Inside.

7)   Using the OSL: Noise as AO distance. Ok.

8)   Mix using a CoronaMix. Ok.

9)   Mix using a OSL: Mix (color). Issue.

I think there is an issue with UVW coordinates.
Only CoronaMix seems to be able to correctly read UVW coordinates passing through CoronaAO.
« Last Edit: 2022-01-19, 12:09:32 by karnak »
Corona Academy (May 2017)