Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - masterzone

Pages: 1 2 [3] 4 5 ... 11
31
[C4D] I need help! / Re: Edge Trimming strange behaviour
« on: 2023-10-06, 09:50:33 »
so..do you think that the branches pivot of the object shown in my render are inside of the scatter area? and not outside? maybe this is the reason...however I understand that the object is not suitable for edge trimming due to its extension...
Thanks anyway for make me understanding how it works...;)

32
[C4D] I need help! / Re: Edge Trimming strange behaviour
« on: 2023-10-05, 14:49:38 »
It's important to understand that edge trimming is operating not on triangles level, but on mesh element level (mesh element is continuous group of polygons that are connected to each other by edges). It projects a ray from selection center of each mesh element towards distribution object, if the ray hits surface that is designated as trimming area, whole element gets culled, if it does not hit trimming area, the element gets rendered. Certain types of foliage, like bushes, doesn't work well with edge trimming, since they have long horizontal branches that are populated with small leaves. There's not much you can do about this, except... if you have lots of free time, you could break long branches into smaller chunks, so they could be better handled by edge trimming.

Please could you make the whole Corona Render help manual? 😄 when a picture says more than other things...

33
[C4D] I need help! / Re: Edge Trimming strange behaviour
« on: 2023-10-05, 13:06:01 »
however I found that I'm wrong in a point. On my first message Yes, the branches disappears but are disappeared into whole object and not only on trimmed area...so is useless to put the opacity level to 0%...sorry..

Anyway I would like to know how to trim branches but I think there are limitation based on where the object is placed...:)

34
[C4D] I need help! / Re: Edge Trimming strange behaviour
« on: 2023-10-05, 10:24:00 »
mmm I don't understand how does it works and the manual doesn't help unfortunately...

Anyway...I'm try to understand why its needs a black color inside...I thought only edge trimming shader loaded into the opacity slot but a 0% of level of opacity was needed in order to works...🧐.
Why the black color shader is needed? you don't need only the edge trimming shader?

EDIT: maybe the problem is the kind of object? on leaf the edge trimming works as expected but on long brunches it doesn't works...to long extension of the brunch?

Try the scene attached...I have put edge trimming on all mats but the brunches still there...

35
[C4D] I need help! / Edge Trimming strange behaviour
« on: 2023-10-04, 10:47:50 »
Dear All,

I'm trimming some large branch of flower from cosmos browser...I got a strange behaviour..
As you can see into the pictures below, if I put the edge trimming shader into the opacity some branch doesn't goes away...If I put the opacity value to 0%, all branch will be deleted...
Why? I missed something?
Alex

Cinema4D 2023 + Corona 9

36
Sorry for my wrong replay, I wrong to read the message title...

38
[C4D] I need help! / Re: Distance shader and displacement
« on: 2023-07-25, 22:56:50 »
Amazing!!! I forgot to tell you an example file but I didn't want to bore you anymore :)

39
[C4D] I need help! / Re: Distance shader and displacement
« on: 2023-07-25, 21:20:01 »
Thanks for your quick replay.
Sounds good
Alex

40
[C4D] I need help! / Distance shader and displacement
« on: 2023-07-25, 20:59:53 »
Hello guys, a quick question about distance shader (never tried for a busy period)
Does distance shader control and fade the displacement on a surface?

Example: a floor covered with snow (displaced). Can I fade it near objects or near the house?

Alex ;)

41
[C4D] General Discussion / Re: mac studio / mac pro m2 ultra
« on: 2023-06-28, 17:15:50 »
This means problems seem to occur with macOS 13 only ?
Well, so far there is only one benchmark for this cpu/ os combo and we don’t know if this was run on a idle system…
I ran a bench on I9 /Monterey - score as expected. https://benchmark.chaos.com/corona/v10/scores/891
I don’t have any Ventura nodes to test.

@Phil & masterzone
How long after updating did you run the bench? could some background indexing be the problem?

Intersting question...I hit the corona bench again but I don't know how the first time I got 4 ml/ray and then 3ml/ray....🤦🏻‍♂️

42
[C4D] General Discussion / Re: mac studio / mac pro m2 ultra
« on: 2023-06-28, 09:02:52 »
@ Chaos
There was some discussion about M1 thermal throttling kicking in after 5 min or so.
Why is the benchmark restricted to 1 min tests? Would be great if this would be more flexible (set your own test time) to evaluate performance over time/ thermal stability.

I agree...as Cinebench do...it has 10 minutes benchmark...

43
[C4D] General Discussion / Re: mac studio / mac pro m2 ultra
« on: 2023-06-26, 15:03:32 »
happen to me...before 4.000.000 Ray on my MacBook Pro M1 Max and 3.000.000 after the upgrade...I tried tomorrow and results has changed...very strange...

44
In latest Cinema4D release I can’t select all of them at the same time but only one.

45
[C4D] General Discussion / Re: Simmetry for lights
« on: 2023-06-23, 15:46:56 »
try this way:

1) create a null object in the center of the your future simmetry
2) copy and paste all lights and put inside the null
3) select the null and hit a -1 into the scale coordinates (es: -1 at the X )

:)

Pages: 1 2 [3] 4 5 ... 11