Hello guys, new here. Having lots of fun with Corona, thanks for letting us try the alpha! Amazing work that's posted here too!
I like to play around with procedural materials in my off-hours, so here's a render of an eyeball creature. It's a pretty low-detail
basemesh with Cellular/Noise displace, and cellular/smoke diffuse.
Also a quick question, I was trying to have less translucency on the veins between the eyeballs to make them pop out more, is there a way I can control that with a texture?