Not sure what the geometry looks like that you need to apply it too, but see attached, it's simply a stretched noise map in the diffuse (using Bercon Noise here but a standard noise map would do)
To get the transparency inbetween I guess you could copy the noise map into the refraction slot, reset it to black and white and adjust the size/tweak the settings until it looks right, but you could 100% do this procedurally?