Author Topic: Camera Object Size  (Read 1343 times)

2024-07-16, 22:13:12

billycoopdraws

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Hi All,

This seems like it should be such an easy parameter to expose....physical size of a camera....I've tried everywhere, here, Meta AI, Redit, frustration and suggestions from 2009 abound, but I see no answers...(such a simple question...).

When I select the acual camera object, in the object manager, and scale the camera, the only thing that scales is the Focal Distance.  This seems to happen no matter how I select the camera (directly, rectangular selection, etc).

Further, I know I can turn off the camera, but I'm still wearing training wheels, and I've only been in the ecosystem for about three weeks, so I want to visualize what's happening, as I plan to use this as a motion camera, so I literally want to SEE it, where it's going.  I'm not into the coordinate system just yet, that will come.

So, can I resize the actual camera object itself, in C4d/Corona, so I'm not looking at a small stick figure camera person (motion cam), holding a gigantic camera thats half again the size of my 4k sf house?  I certainly won't rescale the home, it's a very complex FBX imported from Revit, and I am going to extract info and set up renders room by room, as I go along, rather than recreating rooms independantly.

See attachement.

Any help will greatly be appreciated, and all the best.

Billy

« Last Edit: 2024-07-16, 22:52:20 by billycoopdraws »

2024-07-17, 10:02:40
Reply #1

davetwo

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Not a corona issue. Your scene scale is off.
The camera should be roughly proportional to real life, so it looks like the scale of your house is in mm not m. (Unless its supposed to be a dollshouse?
 file>configure>scene scale is where to change it in cinemas menu

2024-07-17, 22:47:11
Reply #2

billycoopdraws

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So Dave, (doll-house? really?)
« Last Edit: 2024-07-18, 20:13:09 by billycoopdraws »

2024-07-17, 22:48:46
Reply #3

billycoopdraws

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Second Image, newly re-exported at verified scale.

2024-07-18, 10:21:18
Reply #4

masterzone

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You continue to have a wrong scale. Try to create a C4D cube usually 200cm each side and take a look to it...ti will become more large than whole architecture..
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2024-07-18, 20:03:55
Reply #5

billycoopdraws

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So to answer my own question, without knowing the answer, so there is no way to scale the camera object....???  It's all I've been asking.

Moving along, it would appear to me that C4d does not play nice with imported geometry, cominig in at scale (even when the scale is correct), either that, or Revit is exporting wrong geometry, which seems preposterous, considering I use scale contantly in a CAD/BIM environment, so if that were true, Revit would not be producing correct drawings in plans either... 

In any event, again, I am importing this FBX from Revit at 12" = 1' scale, which is actual the actual physical size of structure.  How that transaltes to an imported FBX in this program, I have no idea. 

Thanks to those who chimed in.
« Last Edit: 2024-07-18, 20:11:15 by billycoopdraws »

2024-07-19, 08:36:40
Reply #6

tiglat_agora

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Hello billycoopdraws,

no you can't scale the camera in Cinema, if you use the scale tool only the focus distance of the camera changes.

Try scaling your model when you are in Cinema, see attachment.

greetings
« Last Edit: 2024-07-19, 08:42:38 by tiglat_agora »

2024-07-19, 09:28:02
Reply #7

davetwo

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So Dave, (doll-house? really?)

We are trying to help but you don't seem to be listening. Yes looking at your file the house seems to be about 30cm high - so pretty good scale for a dollshouse!

I did mis-remember the location of the Scene scale dialogue though. it's: edit>configure>scene scale  not file>configure>scene scale

I professionally import from CAD as part of my workflow FYI. Cinema has a pretty decent tools for this

2024-07-31, 23:57:06
Reply #8

billycoopdraws

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No Dave, we're talking past each other. I am listening just fine.

It seems to be an issue between autodesk and maxxon, and how they interpret.  You can believe me or not (why you say I'm not listening), but exporting from revit isn't working, at least at scale.

To be clear, likewise, Revit refuses to export fbx materials from revit, into any other program, but Max (an autodesk brother prog), so you can believe me that they're not playing nice with other software developers, or not.  Go try it for yourself, you'll see.

It's typical of autodesk: play in any other ecosystem but their's, you'll pay one way or another.  Very preditory indeed, keeping everyone locked in.

In the end, I was able to scale up the model, to fit the camera, and the "scale" of the scene, but that was arbitrary, and not precise.