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Topics - davetwo

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46
[C4D] Feature Requests / Missing Texture warning
« on: 2018-12-17, 11:21:00 »
Please god, implement a warning box that pops up when you try and render with missing textures. It's catching me out waay too many times

47
Hi, I'd set up some files in B1 (mac). When I've gone to make some adjustments to them using the latest build and r20 it renders very differently.
There's a screengrab attached of the same file rendered in r19 B1 and r20 latest build.

It has a coloured pattern in the reflection slot - it seems to be reacting differently perhaps?

As a side note, it would be useful to run different builds of corona simultaneously (ie r19 with B1 for stability, plus r20 running the latest build for testing. Rather than having the installer overwrite all versions).

48
[C4D] General Discussion / r20 support
« on: 2018-09-04, 11:07:11 »
Hi  - just wondering when C4D r20 will be supported. I guess quite a few people are upgrading this week.

49
Mac OSX 10.13. Error occurs in Corona B1 and latest B2.
I'm trying to make a stacked material. The 'bottom' material has displacement and the 'top' had the main material.

If the displaced material is on top, it is mapped correctly (using flat projection, no tiling, front only). As soon as you move it to the bottom (which is necessary for the displacement to work in the hierarchy), the mapping jumps to a totally different place.

Hopefully the screengrab illustrates this better than my wording!


50
[C4D] General Discussion / Quickly output to layered sRGB?
« on: 2018-03-23, 09:37:37 »
Hi!
Normally its fine to output my renders with multi-passes to 32bit linear. But frequently when I'm doing look-dev & testing work, it would be easier to output directly to 8bit sRGB (or indeed 16bit aRGB) psd's.

Is it possible to do this from the pictureviewer?

Whenever i try, it defaults to linear colourspace which is not good for what I want (the multi-pass layers are just simple object buffer masks).




51
Hi, I posted about this in the general thread, https://forum.corona-renderer.com/index.php?topic=18491.0 but it's worth repeating here:

There is disparity between the Cinema4d picture viewer and final render, where the final rendered image is more 'washed-out' in all formats/bitdepths.


52
Hi - I have an ongoing problem where my images are looking washed-out compared to the C4D picture viewer. (And crucially, my expectations). I had initially thought that this may be a gamma issue when using linear colour space. But I haven't found a solution to output the images 'correctly'.

There's a screengrab attached of what I mean - any ideas??

Cheers
R

53
[C4D] General Discussion / Are caustics working?
« on: 2017-10-05, 16:27:05 »
Is this implemented yet? I'm trying in the latest build but it's not working.
The Caustic box is ticked in refraction but the shadow looks solid. have tried adjusting various light types and IOR values but no success.

54
Hi, I'm pretty new to this and would like to use the most commonly accepted method.

If i'm lighting scene with a corona sky and sun it is extremely bright by default.

Is it best do adjust the intensity directly and leave Exposure at the deafult of 0. Or it it best to leave the sun/sky intensity at 1 and compensate by adjusting the exposure in the VFB settings?

Cheers
R

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