Author Topic: cecofuli [Gallery]  (Read 59761 times)

2014-05-16, 10:59:33
Reply #60

cecofuli

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Thanks so much maru =)  Usually alone. Sometimes I have a freelance for the raw models.

2014-05-16, 11:47:51
Reply #61

yagi

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its been barely 3 days since your last post of numerous renders and already you have posted another set of awesome images.... you probably dont work alone and pls what are your render times and computer specs? can you also share your materials on CML online? would gladly download your high-end materials :)

2014-05-16, 11:58:13
Reply #62

cecofuli

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Obviously, I did these images in the last months. Not in two days ^___^
I cannot share the shaders, cause commercial textures inside.
But, believe me, they are so simple!!! Diffuse, spec and bump!

2014-05-16, 14:14:51
Reply #63

londonvisuals

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No one believes You anymore :D
Marvelous works.

2014-06-23, 01:16:38
Reply #64

rafpug

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Hello cecofuli

Tremendus .....!

Regard
Raf

2014-06-23, 07:51:19
Reply #65

Tanakov

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How did you make those wooden elements? They look nice, good work.
Using Corona since 2014-01-02
https://www.behance.net/Gringott

2014-06-23, 10:42:15
Reply #66

cecofuli

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If I remember correctly, I mixed different Arroway texture.

2014-06-23, 16:43:19
Reply #67

ylucic

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amazing..
with this kind of projects and such short time to build them. Do you use distributed render? backburner with stip rendering? batch rendering overnight??


and also....there will be a "Corona -  The Complete Guide. 1st edition"??  xD  hahaha ...
Industrial Designer
SCL

2014-06-23, 16:58:07
Reply #68

cecofuli

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Batch rendering is enough.
About the book, never say never =)

2014-06-24, 00:13:29
Reply #69

Adi

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Great images . Water gives it a new dimension of realism, I like it a lot.

Was it made in RealFlow or sometning similar (I mean water) ?

2014-06-24, 00:27:11
Reply #70

cecofuli

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Mmm... This is a big secret, but I want to share with you my incredible workflow:
...
..
.
A  flat plane with two Ripple Space warp and noise modifier.
A cylinder with two noise modifier ;-)



2014-06-24, 03:00:17
Reply #71

jhindley

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Francesco - your work is lovely - - i agree re; carpet and towel
the water in the basin is amazing - i can even see how thin a covering is in that basin -

in other business and i am sorry if this is a minor hijacking - what is the shader you used for the metal cladding
on this image on your website http://www.francescolegrenzi.com/Works/44_Pontresina/07_Giachem/Living_01_800.jpg

i try to get a material for KME / TECU florentine brass and this material would be perfect if i made it a touch darker.
Would you share your material settings ?

2014-06-24, 11:34:00
Reply #72

3ds-shaman

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very nice project

2014-06-24, 15:33:07
Reply #73

cecofuli

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Very easy: I used this bitmap

2014-06-24, 21:44:52
Reply #74

jhindley

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thank you

whils that is helpful i am gutted that it is not a procedural shader

Thanks again for your help - the material i am looking to emulate is

http://www.stylepark.com/db-images/cms/architecture-article/img/l2_v325165_958_480_472-6.jpg

http://www.stylepark.com/db-images/cms/architecture-article/img/l2_v325165_958_480_359-8.jpg