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Messages - cecofuli

Pages: 1 ... 103 104 [105] 106
1561
Ok... loot at my next example...  How can I brighten up the image???

Keymaster, please: do exposure-independent MSI!


1562
maru: I think the same!

But thank. Now I understand better why Exposure compensation makes different render with the same value ;-)

1563
[Max] Resolved Bugs / Re: Strange ..
« on: 2013-03-22, 14:38:09 »
Yes. You can try yourself. The file is in the attachment. Very simple scene.

1564
Gallery / Re: Interior Test
« on: 2013-03-22, 12:15:26 »
Why do you have some white point on the curtain? =)

1565
I recorder a new video. I hope this can help :)


1566
[Max] Resolved Bugs / Re: Strange ..
« on: 2013-03-22, 12:07:46 »
Keymaster, no, you wrong :)
If you change from Corona to Scanline and than go again in Corona, the Corona settings are reset.
I used this tips for years with VRay =)

1567
Keymaster, this is what I wanted to tell you... =) Just a exposure-independent MSI! This it would the best solution.
I know, I can Iterate (bad and not professional solution in my opinion) but as you can see in my test, with Exposure compensation: 2.5 I have not only a different "exposition", but also the quality of GI is very bad!!!

EDIT: look in third image, the ceiling and in the base of the right wall. There are a lot o splotches...  :-(

1568
Keymaster, I don't know if it's a bug or now. But I want to understand how use Exposure compensation parameter.
I use it during a rendering (Render A) and I change it in realtime from, I don't know, 0 to 3, obtaining a nice render (Render B). I stop the render, i change anything (resolution, or some HD cache parameter etc... ) and I start again. The new image (Rendering C) is complete different from (Rendering B). So, how can I use correctly the Exposure compensation parameter if I don't know what happen=  In my opinion, we need a Exposure compensation parameter that doesn't affect the MSI or any other Corona core parameters, but only the final image, as Highlight and Contrast do!
Or I'm lost something? =)


1569
[Max] Resolved Bugs / Re: Strange ..
« on: 2013-03-22, 11:25:21 »
Yes. I reset the Corona setting (change from scaneline to Corna) change prm PT+PT to PT+HD, change some HD parameters and click render. During the render I changed some Post production parameters. That's all. In attachment the scene

1570
No idea how to help me? =)

1571
[Max] Resolved Bugs / Re: Strange ..
« on: 2013-03-22, 10:33:47 »
I solved the HD cache problem. But, after 8 hours at 4000 px, there are a lot of noise in the teapot, some bad antialiasing and strange red pixels.



1572
If I understand correctly: max sample intensity parameter is exposure dependent.
And, if yes, Exposure compensation is not very useful, because, every time I restart the render after some MSI modification in the previous test in Realtime, I'll obtain a different version, EVERY TIME! As in my attachment

In VRay I can change the Exposure in the VFB and, every time, I obtain the same image. Because the Post modifications in the VFB don't affect the sampling.
Only the Color mapping (Rehinard etc...) influence the images.

In conclusion, isn't there any solution of my problem? 

So, if I want to obtain every time the same image/quality solution, what is the correct workflow?
Do I must to start (and change :-( ) every time with the default setting:

* Exposure compensation:0.0
* Highlight compensation: 1
* Contrast: 1.0

And change their as I want? It seams to me so painful method...



1573
[Max] Resolved Feature Requests / Re: HD Cache "debugging"
« on: 2013-03-22, 01:18:22 »
There are many strange parameters in this helper
BUG: (there isn't any icon in viewport for this object if the viewport is in Wireframe mode)
But my question is: there is some explanation for all these parameter =)

1574
Hi,
the image talks for me. It seems that the changes in the Post Processing rollouct affect in some way the Corona core.
But, in my opinion, this behaviour is very odd and incorrect.
Try to think...


*(1) Ok, I like my rendering, but it's too dark.
*(2) I raise the Exposure compensation during the test rendering, in realtime. Now it's better and I like.
*(3) I want to change the resolution. I stop the render, change in.. I don't know... FULLHD
*(4) click render, but now exposition and quality is COMPLETELY different than the previous render... (O_o)
*(5) I'm shocked!

It's impossible work in this way!
Or am I wrong something?




1575
[Max] Resolved Feature Requests / Re: HD Cache "debugging"
« on: 2013-03-21, 20:23:54 »
Ah, ok.. I didn't know. I'll try tomorrow this helper. Thank ;-)

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