Struggling to get the results I want with Multimap in diffuse. I've created a clump of grass and am trying to get each blade to be a slightly different shade.
When I set the Multimap to Instance it sets the colour of the clumps as a whole. When I set it to Primitive it seems to affect the individual poly or triangle.
Is it possible to have each blade a random different shade of green. I guess I could use material ID but then the colours would match for each clump I think.
Any suggestions?
Edit
From a performance point of view when making grass is it better to scatter a clump or individual blades?