Author Topic: BACKBURNER PROBLEM  (Read 9287 times)

2015-02-27, 16:57:42

tolgahan

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When I take dr server on my main machine, the scene is rendered. But when I want to render the scene by using backburner, Dr servers continuously turn on and off. I cant see any errors with MAXLOG and DRLOG. Backburner causes problems. How can we sort it out?
Imagination is more important than knowlege

2015-02-27, 17:25:15
Reply #1

tolgahan

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Max install location: C:\Program Files\Autodesk\3ds Max 2015\
27.2.2015 13:53:04;  Max file being rendered: C:\Program Files (x86)\Corona\DrServer/drData//received_scene_3110482252.max
27.2.2015 13:53:04;  Renderer: CoronaRenderer
27.2.2015 13:53:26;  [V-Ray] ============================================================
27.2.2015 13:53:27;  [V-Ray] Console created, V-Ray A for x64 from May 24 2014, 01:06:34
27.2.2015 13:53:27;  [V-Ray] ============================================================
27.2.2015 13:53:27;  [V-Ray] Compiled with Intel C++ compiler, version 14
27.2.2015 13:53:27;  [V-Ray] Host is 3dsmax, version 17
27.2.2015 13:53:27;  [V-Ray] V-Ray DLL version is 3.00.07
27.2.2015 13:53:36;  ***WARNING*** Missing dll: ColorCorrect.dlm - ColorCorrect
27.2.2015 13:54:09;  Camera test defined but not found
27.2.2015 13:54:09;  Error rendering frame 0: Camera test defined but not found
27.2.2015 13:54:09;  Send End of Job command to Max
27.2.2015 13:54:13;  Job Completed with Error(s) - see above
27.2.2015 13:54:13;  Job Completed with Warning(s) - see above
27.2.2015 13:54:13;  Total elapsed time 395843:54:13
27.2.2015 13:54:23;  Error occured while rendering job.
Imagination is more important than knowlege

2015-02-27, 19:00:51
Reply #2

tolgahan

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There are some stuff I don’t understand about Dr. When I turn on the slave machine, it’s going like pass1 pass2 pass3 pass4 and then going back to pass1 again.
Imagination is more important than knowlege

2015-02-27, 19:11:21
Reply #3

tolgahan

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27.02.2015 18:30:40;  CORONA: Parsing the scene
27.02.2015 18:30:42;  CORONA: Building acc. structure
27.02.2015 18:30:42;  CORONA: Computing light distr.
27.02.2015 18:30:42;  CORONA: Computing secondary GI
27.02.2015 18:31:28;  CORONA: Rendering
27.02.2015 18:31:28;  CORONA: Rendering initial pass
27.02.2015 18:31:43;  CORONA: Rendering 2nd pass
27.02.2015 18:32:12;  CORONA: Rendering 3rd pass
27.02.2015 18:32:26;  CORONA: Rendering 2nd pass
27.02.2015 18:32:41;  CORONA: Rendering 3rd pass
27.02.2015 18:32:55;  CORONA: Rendering 4th pass
27.02.2015 18:33:11;  CORONA: Rendering 2nd pass
27.02.2015 18:33:26;  CORONA: Rendering 3rd pass
27.02.2015 18:33:40;  CORONA: Rendering 2nd pass
27.02.2015 18:33:55;  CORONA: Rendering 3rd pass
27.02.2015 18:34:10;  CORONA: Rendering 2nd pass
27.02.2015 18:34:24;  CORONA: Rendering 3rd pass
27.02.2015 18:34:39;  CORONA: Rendering 2nd pass
27.02.2015 18:34:54;  CORONA: Rendering 3rd pass
27.02.2015 18:35:09;  CORONA: Rendering 4th pass
27.02.2015 18:35:23;  CORONA: Rendering 2nd pass
27.02.2015 18:35:38;  CORONA: Rendering 3rd pass
27.02.2015 18:35:53;  CORONA: Rendering 2nd pass
27.02.2015 18:36:07;  CORONA: Rendering 3rd pass
27.02.2015 18:36:23;  CORONA: Rendering 2nd pass
27.02.2015 18:36:37;  CORONA: Rendering 3rd pass
27.02.2015 18:36:53;  CORONA: Rendering 2nd pass
27.02.2015 18:37:06;  CORONA: Rendering 3rd pass
27.02.2015 18:37:21;  CORONA: Rendering 4th pass
27.02.2015 18:37:37;  CORONA: Rendering 2nd pass
27.02.2015 18:37:50;  CORONA: Rendering 3rd pass
27.02.2015 18:38:06;  CORONA: Rendering 2nd pass
27.02.2015 18:38:20;  CORONA: Rendering 3rd pass
27.02.2015 18:38:36;  CORONA: Rendering 2nd pass
27.02.2015 18:38:49;  CORONA: Rendering 3rd pass
27.02.2015 18:39:07;  CORONA: Rendering 4th pass
27.02.2015 18:39:19;  CORONA: Rendering 2nd pass
27.02.2015 18:39:33;  CORONA: Rendering 3rd pass
27.02.2015 18:39:49;  CORONA: Rendering 2nd pass
27.02.2015 18:40:03;  CORONA: Rendering 3rd pass
27.02.2015 18:40:19;  CORONA: Rendering 2nd pass
27.02.2015 18:40:32;  CORONA: Rendering 3rd pass
27.02.2015 18:40:48;  CORONA: Rendering 2nd pass
27.02.2015 18:41:03;  CORONA: Rendering 3rd pass
27.02.2015 18:41:17;  CORONA: Rendering 4th pass
27.02.2015 18:41:31;  CORONA: Rendering 2nd pass
27.02.2015 18:41:46;  CORONA: Rendering 3rd pass
27.02.2015 18:42:02;  CORONA: Rendering 2nd pass
27.02.2015 18:42:17;  CORONA: Rendering 3rd pass
27.02.2015 18:42:31;  CORONA: Rendering 2nd pass
27.02.2015 18:42:45;  CORONA: Rendering 3rd pass
27.02.2015 18:43:01;  CORONA: Rendering 2nd pass
27.02.2015 18:43:15;  CORONA: Rendering 3rd pass
27.02.2015 18:43:29;  CORONA: Rendering 4th pass
27.02.2015 18:43:45;  CORONA: Rendering 2nd pass
27.02.2015 18:43:58;  CORONA: Rendering 3rd pass
27.02.2015 18:44:14;  CORONA: Rendering 2nd pass
27.02.2015 18:44:29;  CORONA: Rendering 3rd pass
27.02.2015 18:44:43;  CORONA: Rendering 2nd pass
27.02.2015 18:44:58;  CORONA: Rendering 3rd pass
27.02.2015 18:45:15;  CORONA: Rendering 4th pass
27.02.2015 18:45:28;  CORONA: Rendering 2nd pass
27.02.2015 18:45:43;  CORONA: Rendering 3rd pass
27.02.2015 18:45:57;  CORONA: Rendering 2nd pass
27.02.2015 18:46:12;  CORONA: Rendering 3rd pass
27.02.2015 18:46:27;  CORONA: Rendering 2nd pass
27.02.2015 18:46:41;  CORONA: Rendering 3rd pass
27.02.2015 18:46:56;  CORONA: Rendering 2nd pass
27.02.2015 18:47:11;  CORONA: Rendering 3rd pass
27.02.2015 18:47:28;  CORONA: Rendering 4th pass
27.02.2015 18:47:40;  CORONA: Rendering 2nd pass
27.02.2015 18:47:55;  CORONA: Rendering 3rd pass
27.02.2015 18:48:09;  CORONA: Rendering 2nd pass
27.02.2015 18:48:24;  CORONA: Rendering 3rd pass
27.02.2015 18:48:39;  CORONA: Rendering 2nd pass
27.02.2015 18:48:54;  CORONA: Rendering 3rd pass
27.02.2015 18:49:08;  CORONA: Rendering 2nd pass
27.02.2015 18:49:25;  CORONA: Rendering 3rd pass
27.02.2015 18:49:38;  CORONA: Rendering 4th pass
27.02.2015 18:49:54;  CORONA: Rendering 2nd pass
27.02.2015 18:50:07;  CORONA: Rendering 3rd pass
27.02.2015 18:50:23;  CORONA: Rendering 2nd pass
27.02.2015 18:50:37;  CORONA: Rendering 3rd pass
27.02.2015 18:50:53;  CORONA: Rendering 2nd pass
27.02.2015 18:51:06;  CORONA: Rendering 3rd pass
27.02.2015 18:51:22;  CORONA: Rendering 2nd pass
27.02.2015 18:51:35;  CORONA: Rendering 3rd pass
27.02.2015 18:51:51;  CORONA: Rendering 4th pass
27.02.2015 18:52:06;  CORONA: Rendering 2nd pass
27.02.2015 18:52:20;  CORONA: Rendering 3rd pass
27.02.2015 18:52:35;  CORONA: Rendering 2nd pass
27.02.2015 18:52:49;  CORONA: Rendering 3rd pass
27.02.2015 18:53:05;  CORONA: Rendering 2nd pass
27.02.2015 18:53:19;  CORONA: Rendering 3rd pass
27.02.2015 18:53:36;  CORONA: Rendering 4th pass
27.02.2015 18:53:48;  CORONA: Rendering 2nd pass
27.02.2015 18:54:04;  CORONA: Rendering 3rd pass
27.02.2015 18:54:19;  CORONA: Rendering 2nd pass
27.02.2015 18:54:32;  CORONA: Rendering 3rd pass
27.02.2015 18:54:48;  CORONA: Rendering 2nd pass
27.02.2015 18:55:02;  CORONA: Rendering 3rd pass
27.02.2015 18:55:17;  CORONA: Rendering 2nd pass
27.02.2015 18:55:32;  CORONA: Rendering 3rd pass
27.02.2015 18:55:46;  CORONA: Rendering 4th pass
27.02.2015 18:56:02;  CORONA: Rendering 2nd pass
27.02.2015 18:56:15;  CORONA: Rendering 3rd pass
27.02.2015 18:56:31;  CORONA: Rendering 2nd pass
27.02.2015 18:56:46;  CORONA: Rendering 3rd pass
27.02.2015 18:57:00;  CORONA: Rendering 2nd pass
27.02.2015 18:57:14;  CORONA: Rendering 3rd pass
27.02.2015 18:57:30;  CORONA: Rendering 2nd pass
27.02.2015 18:57:45;  CORONA: Rendering 3rd pass
27.02.2015 18:57:59;  CORONA: Rendering 4th pass
27.02.2015 18:58:14;  CORONA: Rendering 2nd pass
27.02.2015 18:58:29;  CORONA: Rendering 3rd pass
27.02.2015 18:58:43;  CORONA: Rendering 2nd pass
27.02.2015 18:58:57;  CORONA: Rendering 3rd pass
27.02.2015 18:59:13;  CORONA: Rendering 2nd pass
27.02.2015 18:59:27;  CORONA: Rendering 3rd pass
27.02.2015 18:59:44;  CORONA: Rendering 4th pass
27.02.2015 18:59:56;  CORONA: Rendering 2nd pass
27.02.2015 19:00:11;  CORONA: Rendering 3rd pass
27.02.2015 19:00:27;  CORONA: Rendering 2nd pass
27.02.2015 19:00:41;  CORONA: Rendering 3rd pass
27.02.2015 19:00:56;  CORONA: Rendering 2nd pass
27.02.2015 19:01:10;  CORONA: Rendering 3rd pass
27.02.2015 19:01:26;  CORONA: Rendering 2nd pass
27.02.2015 19:01:41;  CORONA: Rendering 3rd pass
27.02.2015 19:01:54;  CORONA: Rendering 4th pass
27.02.2015 19:02:10;  CORONA: Rendering 2nd pass
27.02.2015 19:02:24;  CORONA: Rendering 3rd pass
27.02.2015 19:02:39;  CORONA: Rendering 2nd pass
27.02.2015 19:02:54;  CORONA: Rendering 3rd pass
27.02.2015 19:03:09;  CORONA: Rendering 2nd pass
27.02.2015 19:03:23;  CORONA: Rendering 3rd pass
27.02.2015 19:03:39;  CORONA: Rendering 2nd pass
27.02.2015 19:03:53;  CORONA: Rendering 3rd pass
27.02.2015 19:04:08;  CORONA: Rendering 4th pass
27.02.2015 19:04:23;  CORONA: Rendering 2nd pass
27.02.2015 19:04:36;  CORONA: Saving + Cleaning up
27.02.2015 19:04:38;  Frame 0 completed; Elapsed time 00:34:23
27.02.2015 19:04:38;  Job Complete - Results in C:\Program Files (x86)\Corona\DrServer\drData\\
27.02.2015 19:04:38;  Send End of Job command to Max
27.02.2015 19:04:38;  Job Completed Successfully
27.02.2015 19:04:38;  Total elapsed time 00:34:24
27.02.2015 19:13:05;  Parsing scene: "C:\Program Files (x86)\Corona\DrServer/drData//received_scene_2440276247.max"
27.02.2015 19:13:05;  1 frames initialized
27.02.2015 19:13:05; 
Max install location: D:\Autodesk\3ds Max 2015\
27.02.2015 19:13:05;  Max file being rendered: C:\Program Files (x86)\Corona\DrServer/drData//received_scene_2440276247.max
27.02.2015 19:13:05;  Renderer: CoronaRenderer
27.02.2015 19:13:16;  [V-Ray] ============================================================
27.02.2015 19:13:16;  [V-Ray] Console created, V-Ray A for x64 from Dec  5 2014, 23:03:25
27.02.2015 19:13:16;  [V-Ray] ============================================================
27.02.2015 19:13:16;  [V-Ray] Compiled with Intel C++ compiler, version 14
27.02.2015 19:13:16;  [V-Ray] Host is 3dsmax, version 17
27.02.2015 19:13:16;  [V-Ray] V-Ray DLL version is 3.10.01
27.02.2015 19:13:34;  Max is ready
27.02.2015 19:13:35;  Frame 0 assigned
27.02.2015 19:13:36;  [V-Ray] Tiled bitmap cache size set to 1000 MB
27.02.2015 19:14:00;  CORONA: Parsing the scene
27.02.2015 19:14:02;  CORONA: Building acc. structure
27.02.2015 19:14:03;  CORONA: Computing light distr.
27.02.2015 19:14:03;  CORONA: Computing secondary GI
27.02.2015 19:14:48;  CORONA: Rendering
27.02.2015 19:14:48;  CORONA: Rendering initial pass
27.02.2015 19:15:02;  CORONA: Rendering 2nd pass
27.02.2015 19:15:32;  CORONA: Rendering 3rd pass
27.02.2015 19:15:47;  CORONA: Rendering 2nd pass
27.02.2015 19:16:01;  CORONA: Rendering 3rd pass
27.02.2015 19:16:15;  CORONA: Rendering 4th pass
27.02.2015 19:16:31;  CORONA: Rendering 2nd pass
27.02.2015 19:16:46;  CORONA: Rendering 3rd pass
27.02.2015 19:17:00;  CORONA: Rendering 2nd pass
27.02.2015 19:17:15;  CORONA: Rendering 3rd pass
27.02.2015 19:17:29;  CORONA: Rendering 2nd pass
27.02.2015 19:17:44;  CORONA: Rendering 3rd pass
27.02.2015 19:17:59;  CORONA: Rendering 2nd pass
27.02.2015 19:18:13;  CORONA: Rendering 3rd pass
27.02.2015 19:18:28;  CORONA: Rendering 4th pass
27.02.2015 19:18:43;  CORONA: Rendering 2nd pass
27.02.2015 19:18:57;  CORONA: Rendering 3rd pass
27.02.2015 19:19:12;  CORONA: Rendering 2nd pass
27.02.2015 19:19:26;  CORONA: Rendering 3rd pass
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27.02.2015 19:19:56;  CORONA: Rendering 3rd pass
27.02.2015 19:20:12;  CORONA: Rendering 2nd pass
27.02.2015 19:20:25;  CORONA: Rendering 3rd pass
27.02.2015 19:20:40;  CORONA: Rendering 4th pass
27.02.2015 19:20:56;  CORONA: Rendering 2nd pass
27.02.2015 19:21:09;  CORONA: Rendering 3rd pass
27.02.2015 19:21:24;  CORONA: Rendering 2nd pass
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27.02.2015 19:22:51;  CORONA: Rendering 3rd pass
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27.02.2015 19:23:50;  CORONA: Rendering 3rd pass
27.02.2015 19:24:06;  CORONA: Rendering 2nd pass
27.02.2015 19:24:20;  CORONA: Rendering 3rd pass
27.02.2015 19:24:34;  CORONA: Rendering 4th pass
27.02.2015 19:24:50;  CORONA: Rendering 2nd pass
27.02.2015 19:25:04;  CORONA: Rendering 3rd pass
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27.02.2015 19:26:19;  CORONA: Rendering 2nd pass
27.02.2015 19:26:32;  CORONA: Rendering 3rd pass
27.02.2015 19:26:47;  CORONA: Rendering 4th pass
27.02.2015 19:27:02;  CORONA: Rendering 2nd pass
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27.02.2015 19:28:01;  CORONA: Rendering 2nd pass
27.02.2015 19:28:15;  CORONA: Rendering 3rd pass
27.02.2015 19:28:32;  CORONA: Rendering 4th pass
27.02.2015 19:28:44;  CORONA: Rendering 2nd pass
27.02.2015 19:28:59;  CORONA: Rendering 3rd pass
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27.02.2015 19:30:13;  CORONA: Rendering 2nd pass
27.02.2015 19:30:26;  CORONA: Rendering 3rd pass
27.02.2015 19:30:41;  CORONA: Rendering 4th pass
27.02.2015 19:30:56;  CORONA: Rendering 2nd pass
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27.02.2015 19:32:39;  CORONA: Rendering 3rd pass
27.02.2015 19:32:54;  CORONA: Rendering 4th pass
27.02.2015 19:33:08;  CORONA: Rendering 2nd pass
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27.02.2015 19:36:34;  CORONA: Rendering 3rd pass
27.02.2015 19:36:48;  CORONA: Rendering 4th pass
27.02.2015 19:37:03;  CORONA: Rendering 2nd pass
27.02.2015 19:37:18;  CORONA: Rendering 3rd pass
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27.02.2015 19:40:28;  CORONA: Rendering 3rd pass
27.02.2015 19:40:46;  CORONA: Rendering 4th pass
27.02.2015 19:40:58;  CORONA: Rendering 2nd pass
27.02.2015 19:41:13;  CORONA: Rendering 3rd pass
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27.02.2015 19:41:58;  CORONA: Rendering 2nd pass
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27.02.2015 19:42:41;  CORONA: Rendering 3rd pass
27.02.2015 19:42:56;  CORONA: Rendering 4th pass
27.02.2015 19:43:10;  CORONA: Rendering 2nd pass
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27.02.2015 19:49:02;  CORONA: Rendering 4th pass
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27.02.2015 19:55:40;  CORONA: Rendering 3rd pass
27.02.2015 19:55:56;  CORONA: Rendering 2nd pass
27.02.2015 19:56:09;  CORONA: Rendering 3rd pass
27.02.2015 19:56:25;  CORONA: Rendering 2nd pass
27.02.2015 19:56:39;  CORONA: Rendering 3rd pass
27.02.2015 19:56:55;  CORONA: Rendering 2nd pass
27.02.2015 19:57:08;  CORONA: Rendering 3rd pass
27.02.2015 19:57:23;  CORONA: Rendering 4th pass
27.02.2015 19:57:39;  CORONA: Rendering 2nd pass
27.02.2015 19:57:52;  CORONA: Rendering 3rd pass
27.02.2015 19:58:08;  CORONA: Rendering 2nd pass
27.02.2015 19:58:23;  CORONA: Rendering 3rd pass
27.02.2015 19:58:38;  CORONA: Rendering 2nd pass
27.02.2015 19:58:52;  CORONA: Rendering 3rd pass
27.02.2015 19:59:07;  CORONA: Rendering 2nd pass
27.02.2015 19:59:22;  CORONA: Rendering 3rd pass
27.02.2015 19:59:36;  CORONA: Rendering 4th pass
27.02.2015 19:59:51;  CORONA: Rendering 2nd pass
27.02.2015 20:00:06;  CORONA: Rendering 3rd pass
27.02.2015 20:00:20;  CORONA: Rendering 2nd pass
27.02.2015 20:00:35;  CORONA: Rendering 3rd pass
27.02.2015 20:00:50;  CORONA: Rendering 2nd pass
27.02.2015 20:01:04;  CORONA: Rendering 3rd pass
27.02.2015 20:01:34;  CORONA: Rendering 2nd pass
27.02.2015 20:01:48;  CORONA: Rendering 3rd pass
27.02.2015 20:02:03;  CORONA: Rendering 2nd pass
27.02.2015 20:02:18;  CORONA: Rendering 3rd pass
27.02.2015 20:02:32;  CORONA: Rendering 2nd pass
27.02.2015 20:02:46;  CORONA: Rendering 3rd pass
27.02.2015 20:03:02;  CORONA: Rendering 2nd pass
27.02.2015 20:03:17;  CORONA: Rendering 3rd pass
27.02.2015 20:03:30;  CORONA: Rendering 4th pass
27.02.2015 20:03:46;  CORONA: Rendering 2nd pass
27.02.2015 20:04:01;  CORONA: Rendering 3rd pass
27.02.2015 20:04:15;  CORONA: Rendering 2nd pass
27.02.2015 20:04:30;  CORONA: Rendering 3rd pass
27.02.2015 20:04:45;  CORONA: Rendering 2nd pass
27.02.2015 20:04:59;  CORONA: Rendering 3rd pass
27.02.2015 20:05:14;  CORONA: Rendering 2nd pass
27.02.2015 20:05:29;  CORONA: Rendering 3rd pass
27.02.2015 20:05:43;  CORONA: Rendering 4th pass
27.02.2015 20:05:58;  CORONA: Rendering 2nd pass
27.02.2015 20:06:13;  CORONA: Rendering 3rd pass
27.02.2015 20:06:27;  CORONA: Rendering 2nd pass
27.02.2015 20:06:42;  CORONA: Rendering 3rd pass
27.02.2015 20:06:58;  CORONA: Rendering 2nd pass
27.02.2015 20:07:12;  CORONA: Rendering 3rd pass
27.02.2015 20:07:28;  CORONA: Rendering 2nd pass
27.02.2015 20:07:41;  CORONA: Rendering 3rd pass
27.02.2015 20:07:56;  CORONA: Rendering 4th pass
27.02.2015 20:08:10;  CORONA: Rendering 2nd pass
27.02.2015 20:08:25;  CORONA: Rendering 3rd pass
27.02.2015 20:08:40;  CORONA: Rendering 2nd pass
27.02.2015 20:08:54;  CORONA: Rendering 3rd pass
27.02.2015 20:09:10;  CORONA: Rendering 2nd pass
27.02.2015 20:09:24;  CORONA: Rendering 3rd pass
27.02.2015 20:09:41;  CORONA: Rendering 4th pass
27.02.2015 20:09:53;  CORONA: Rendering 2nd pass
27.02.2015 20:10:08;  CORONA: Rendering 3rd pass
27.02.2015 20:10:22;  CORONA: Rendering 2nd pass
27.02.2015 20:10:37;  CORONA: Rendering 3rd pass
Imagination is more important than knowlege

2015-02-27, 22:06:38
Reply #4

Ondra

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that is natural, it resets every time it sends its results to client
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-03-01, 14:04:21
Reply #5

pwrdesign

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Hijacking this thread, instead of starting a new one.
I've had some strange crashes after upgrading to 1.0

Rendering a 3000 frame animation, with my workstation and a render slave.
Sending to backburner.
This same animation has been rendering fine before on the slave but now it crashes after about 10 frames.
Anyone had similar problems?

The animation itself is low res, like 480x202, material override with a white material, excluding objects with glass.
I've attached how the scene looks...

I can also see that the rendertimes increases the frames before the crash? The scene dosnt differ that much over 5-10 frames..
Not as clear at the second crash in the attached file though..


2015-03-01, 17:02:09
Reply #6

tolgahan

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I sorted out the DR and Backburner rendering errors partially. I create a blank scene and after testing with it, I do the same on my previous scenes. A small forgotten plugin or script causes problems while opening with renderslave.
 


Hi keymaster you are right about renderslaves

I tried animations about 50 frame and had no problems.
 
There’s an error with animation as below and this should be sorted urgently:
 
My scene is 1gb. Slave machines re-receiving scene each time with every single frame. Is there any ways to stop this?
 the main machine already finishes 1 frame when the max file is being received each time.
 
During the animation with each frame why does it call back the scene by turning on and off the max again and again?
Isn’t it awkward? Think that with all proxy and texture the total file size is 2gb and with each frame it turns on and off 2gb max file. Is there any solution
 
Could someone making animations explain the methods he is using?
Imagination is more important than knowlege

2015-03-01, 17:23:52
Reply #7

Ondra

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The recommended solution for animation rendering is "1 machine, 1 frame". It is the most stable, fastest, proven solution. The reason 3dsmax has to restart on every frame is because of 3ds Max licensing - even though we have a paid developer support from Autodesk, they refused to help us with making licence-less 3dsmax render multiple frames, as they claim that violates their license.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-03-01, 17:34:31
Reply #8

Juraj

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The recommended solution for animation rendering is "1 machine, 1 frame". It is the most stable, fastest, proven solution. The reason 3dsmax has to restart on every frame is because of 3ds Max licensing - even though we have a paid developer support from Autodesk, they refused to help us with making licence-less 3dsmax render multiple frames, as they claim that violates their license.

How did V-ray solved that ? I can't even fathom such reasoning.
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2015-03-01, 17:54:29
Reply #9

tolgahan

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It's been 3 hours.No changing :)

« Last Edit: 2015-03-01, 18:04:54 by tolgahan »
Imagination is more important than knowlege

2015-03-02, 10:53:48
Reply #10

tolgahan

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The recommended solution for animation rendering is "1 machine, 1 frame". It is the most stable, fastest, proven solution. The reason 3dsmax has to restart on every frame is because of 3ds Max licensing - even though we have a paid developer support from Autodesk, they refused to help us with making licence-less 3dsmax render multiple frames, as they claim that violates their license.

It doesn’t sound fair. I’ll get corona render for 40 machines but I won’t be able to use them with huge animation projects. This is wrong. Does it mean that I will have to make those animations with a different program but the still renders only with corona? That’s not good. I hope this is solved as soon as possible. As Juraj says, V-ray can do this so what are we doing? It’s not a logical solution to render with 1 machine for 1 frame.

What is the solution :)
Imagination is more important than knowlege

2015-03-02, 12:16:42
Reply #11

Ondra

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Rendering different frames on different computers is still the preferred solution. But we will be looking into more ways to solve this in the future. I just wanted to say that it is a complex problem (and shamelessly point some fingers on whose fault it is ;)). It will take time, and I cannot promise I can do it - since this is going beyond what autodesk officially allows you to do.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-04-08, 18:17:20
Reply #12

AscotDesign

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It's been 3 hours.No changing :)



Snap, getting the same issue with Backburner renders.

Any solution to this yet please?

Thanks

2015-04-09, 12:49:39
Reply #13

naikku

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I´ve been rendering animations within my render farm at work. I would never use multiple computers to render one frame.
always one comp for one frame. I had some problems before that if multiple comps render one frame, then there is some problem
with some computer, then the rendering will halt.

rendering a single frame with multiple computers works fine :)

2015-08-21, 16:19:07
Reply #14

tolgahan

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PROBLEM
I bought corona render but I am having some problems.
I cant render by using backburner.How can we sort it out? When I render on the main machine directly , render on slave machines start.But when I send it through backburner slaves always restarting.There is no network problem at all.The version of backburner and 3dsmax match.I tried uninstalling on one machine but it didnt work.I tried on different scenes too.

Max install location: D:\Autodesk\3ds Max 2015\
21.08.2015 16:40:10;  Max file being rendered: C:\Program Files (x86)\Corona\DrServer/drData//received_scene_2098630145.max
21.08.2015 16:40:10;  Renderer:
21.08.2015 16:40:22;  [V-Ray] ============================================================
21.08.2015 16:40:22;  [V-Ray] Console created, V-Ray A for x64 from May 25 2015, 22:46:21
21.08.2015 16:40:22;  [V-Ray] ============================================================
21.08.2015 16:40:22;  [V-Ray] Compiled with Intel C++ compiler, version 14
21.08.2015 16:40:22;  [V-Ray] Host is 3dsmax, version 17
21.08.2015 16:40:22;  [V-Ray] V-Ray DLL version is 3.20.01
21.08.2015 16:40:24;  File Open Failed: C:\Program Files (x86)\Corona\DrServer\drData\\received_scene_2098630145.max
21.08.2015 16:40:24;  Error loading file C:\Program Files (x86)\Corona\DrServer\drData\\received_scene_2098630145.max
21.08.2015 16:40:24;  Error rendering frame 0: Unknown error while loading application
21.08.2015 16:40:24;  Send End of Job command to Max
21.08.2015 16:40:24;  Job Completed with Error(s) - see above
21.08.2015 16:40:24;  Total elapsed time 399098:42:40
21.08.2015 16:40:32;  Error occured while rendering job.
21.08.2015 16:40:33;  Parsing scene: "C:\Program Files (x86)\Corona\DrServer/drData//received_scene_2665288454.max"
21.08.2015 16:40:33;  Error opening scene file: "C:\Program Files (x86)\Corona\DrServer\drData\\received_scene_2665288454.max"
21.08.2015 16:40:33;  1 frames initialized
Imagination is more important than knowlege