Chaos Corona for Cinema 4D > [C4D] I need help!

wire shader angle restriction

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Konichowaa:
Hi, is there a way to restrict the wire shader effect to let's say all 90° angles, and thus not for the triangulation of certain plain surfaces (where untriangulate function doesn't work)?

thanks for any suggestions!
Koen

Beanzvision:
Hi there,

You could try selecting the mesh and use the ''melt'' function if untriangulate doesn't work.

Konichowaa:
thanks Bengamin, I always used dissolve to do something similar,

but for some triangles, they seem ok (n-gon) in the viewport but render a 'ghost triangle edge'

romullus:

--- Quote from: Konichowaa on 2023-10-06, 13:15:07 ---but for some triangles, they seem ok (n-gon) in the viewport but render a 'ghost triangle edge'

--- End quote ---

There is an option to render or not hidden edges. Screenshot is from 3ds Max, but maybe the same functionality exists in C4D implementation too.

Konichowaa:
yes, the same option is available in c4d,
but is was disabled already.
If I enable it, all the boards get an extra diagonal wire edge/triangled, just like your printscreen

I'm attaching a piece of the house where you can see no triangles in viewport but the edge renders (IR/VFB).

Thanks to anyone for help!

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