Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: cjwidd on 2021-06-03, 20:32:51

Title: Multiply UV tiling with controller - Corona Bitmap
Post by: cjwidd on 2021-06-03, 20:32:51
Is it possible to use a controller in the Slate Material Editor to scale (multiply) the UV tiling parameters of a Corona Bitmap?

For example,

Corona Bitmap #1 | U: 1, V: 1.4
Corona Bitmap #2 | U: 1, V: 2.1

Use a controller with scalar parameter: 2, the new coordinates become:

Corona Bitmap #1 | U: 2, V: 2.8
Corona Bitmap #2 | U: 2, V: 4.2



This is equivalent to adding a UVW Xform modifier
Title: Re: Multiply UV tiling with controller - Corona Bitmap
Post by: romullus on 2021-06-03, 20:56:33
Might be possible with float expression controller. You may want to give it a try.
Title: Re: Multiply UV tiling with controller - Corona Bitmap
Post by: cjwidd on 2021-06-03, 21:06:54
Hmm, quick look shows that might be an option.

If anyone is already familiar with float expressions and could show an example of how to implement this, please share screenshots.