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Messages - yfrasier

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I guess in essence the change to the Physical Material should translate better into unreal once they update Datasmith. It'd be great to get an idea of what the time horizon is for that. I guess I'll pop over to EPICs forums.

Waiting impatiently for updates. I hope it comes in time for Christmas. I've been working like crazy all year with the hopes of taking December off and translate my Corona scenes to UE4.27 and/or UE5.


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I see RC1 is in the daily builds! I'm downloading it now. I'd like to test out the Railclone Use Segment material option! I saw another post that says it's working.


huzzah!

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I hope no one thought I was being rude. I just wanted some encouraging news from a product that has helped me immensely in my life. It's what I make a living with, I started using it shortly after it was first released and saw the potential in it even before the Chaos merger ever happened. Same thing for tools like Quixel and Substance (each bought by other larger companies).

That being said, I've been in the Archviz industry for over 16 years so when I see trends (hopping on the Corona bandwagon) before everyone else does, I tend to see how these things play-out. What I'm seeing now is the advent of realtime raytracing and how that will impact multiple industries. I posted previously asking if Corona had a plan to enter into that realm as I see the parent company coming out with Project Lavina. I'm also seeing a much larger buzz and push with products like Clarisse, Blender's Evee, Unreal Engine and Unity. These tools can't currently compare to Corona's capability, but as they gain traction and momentum I'm seeing greater rates of adoption of these tools even if they can't compare, because they eventually will, to some degree.

So as I see the whirlwind of news and information and technology build, I have to decide for myself and my team what we should be using next to keep pace with the change. So my questions come at the peril of seeing myself and an industry shift gears and start to use tools that may not yield the best results, but are faster. As the quality gap closes it just means people will likely move on as convenience almost always trumps everything else. (It's why Jeff Bezos is the richest man on the planet)

In summary, I just want to see one of my favourite tools, that allows me to make a living, thrive.. like I'm seeing the excitement around a lot of other tools starting to mature into the market. A please stay safe, I don't want anyone burning out either. I truly believe the 8-hour workday is a fallacy and should be stamped out.

Regards,

Yusef


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Maybe it's just me, but I was wondering if Covid-19 has affected development. It seems that since around November of last year info, updates, news and blog posts have been slower to come. Is it just me or has something else in the background changed? Even the forum seems to be getting less attention and updates. I noticed on Trello there was a tentative date for the release of Corona 6 for this week. I haven't seen any updates or information related to changes or progress.



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[Max] General Discussion / Re: Corona To Unreal work flow?
« on: 2019-10-16, 22:09:49 »
Here's a project I started in 3dsmax and Corona then ported over to unreal. I've used datasmith in the past with mixed results. What I've been doing lately is importing as an FBX then using materials from PBR materials from substance, megascans or poliigon to retexture quickly. Megascans is super cool because you can import them directly onto the object.

https://yfrasier.com/dining-table-bowl

The first two images are renders from Corona, the video is from Unreal. What awesome about the video is that it exports in under a minute at 1080. I tried rendering 8 seconds from Corona and it was going to take me 20+ hours.


Cheers,

Yusef

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[Max] General Discussion / Re: Project Lavina for Corona?
« on: 2019-09-20, 15:45:54 »
Real time raytracing and such is definitely the future IMO, especially for the arch industry. If you can render on the fly for a client it will be amazing. A coworker showed me Lavina a few months back and we agreed that it would be ideal for any arch office. Same goes with VR/AR + BIM. These things will change the industry in a near revolutionary way; only a matter of time.
How it can change anything if fake baking light and reflection is looks almost the same? And it not required expensive hardware, you already have tools for that for free. It gives just a bit more accurate result that's all. What will change is then will be different replacement to polygons like voxels with material inside and new quantum PC =)

IMO baked lighting and fake reflections CAN look pretty good, but with lots of effort and faking everything along with an enormous amount of personal time and effort to create. They still can't approach the results you get from GI. That's why gaming engines are adding real-time raytracing to their respective engines because it's the next step in the evolution of these industries.

If it's just as easy to push a button to get the same results, those of us willing to pay for it, I believe would jump at that chance and already are. Also, rather than kinda guessing at the results you get them instantaneously in realtime, which makes art direction and adjustment that much simpler and iteration faster.

Cheers,

Yusef

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[Max] General Discussion / Re: Project Lavina for Corona?
« on: 2019-09-17, 03:08:10 »
yfrasier
About real time raytracing was many talks 15+ years ago and nothing changes, already some company (Caustic for example what tried to adopt brazil r\s) tried to sell hardware accelerator for raytracing what now Nvidia tries, but they too expensive for gamers and low quality for artist.
You want me to tell what all people will see in your video any difference if you render it without raytracing in reflections? =)

Thanks for your input. I'll take it into consideration. I'd still like a response from the Corona team if they have any insight or input into my original question. As for seeing the difference, I'll get guidance from my clients and peers on a matter like that.

Cheers,

Yusef

http://www.canadianarchviz.ca

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[Max] General Discussion / Re: Project Lavina for Corona?
« on: 2019-09-16, 21:53:23 »
Useless thing imho even for games. As i understand lavina is not for game engines, and as i said it useless because it requires RT cores and quality of ray tracing bad, it's noise what need to denoise. Hdri light in viewport you can see in latset 3ds max update bu the way and material reflections if you use physical shader.

I created this in unreal a week ago. Setup took about a day to go from Corona to Unreal. Once in unreal I output the file in under 10 minutes at 4K.

https://player.vimeo.com/video/359209154

I sent the same animation to render in Corona and it was going to take about 105 hours. Now I can agree that corona renders do look better at the moment, but as a pretty decent 3d artist I'm starting to get great results out of Unreal at a fraction of the time. I can say that I can't get the same results on a larger scene that I'm working on, but there's only a matter of time before that becomes feasible. So since corona is part of the chaos group team, which is developing a real-time solution, I was wondering if they were also planning to go that route. The convenience of seeing what you are doing in realtime will trump having to wait. It's why Netflix and Amazon are world leaders, convenience.

As a note, the technology is here and while the quality might not be the greatest right now. Everything will become cheaper and faster over time, so 18 months from now I'm pretty sure that's what the industry will be using.

Don't get me wrong, I love the ease and quality of Corona, but the speed of me getting out animations for my personal as well as my professional work will be dictated by the technology available to me. If I can get near the same quality out faster it means I'll move to that tool. I'm also testing eevee and cycles in blender. (it's free so.) :)

Thanks,

Yusef

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[Max] General Discussion / Project Lavina for Corona?
« on: 2019-09-16, 16:59:32 »
Vray is coming out with a real-time raytracing product known as project Lavina. There's movement towards the gaming engines ie, ue4 and unity having added real-time raytracing support. Is corona working towards a real-time solution? If so, what would be the timeline for seeing any efforts you all are making towards a product like that.

Thanks,

Yusef

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