+1 for that, and if this could be expanded with a "link" feature where all bitmaps with "link" activated in a material would follow size changes made to one "linked" bitmap (a'la PS layers), then this would give an even greater speed up = +1000
Quote from: PROH on 2017-10-27, 17:16:42+1 for that, and if this could be expanded with a "link" feature where all bitmaps with "link" activated in a material would follow size changes made to one "linked" bitmap (a'la PS layers), then this would give an even greater speed up = +1000All of this can be done if you use a bezier float controller and link to the bitmap.But I do agree that a simple chain-link for aspect in any Map parameter would be useful
What we really need, is separate Coordinates node. Waiting for it since first day i started to use slate editor...
Quote from: romullus on 2017-10-27, 19:14:17What we really need, is separate Coordinates node. Waiting for it since first day i started to use slate editor...How would this node work? What is the exact idea you have in mind?
Quote from: IsmaeL on 2017-10-28, 18:18:07Quote from: romullus on 2017-10-27, 19:14:17What we really need, is separate Coordinates node. Waiting for it since first day i started to use slate editor...How would this node work? What is the exact idea you have in mind?It means that the Coordinates rollout currently present in maps/textures would be a separate node that would be able to hold as many maps as you need, making it possible to change coordinates on all nested maps in one go.I guess the Bercon Mapping node is a good replacement for now but yes, this should be a standard map type shipping with Max.
Maybe they could code it and sell it to Autodesk, otherwise it might never happen :]