Hi guys, i'm really struggling with this problem of the long parsing time...i came in to it Yesterday after dinner, when, after converting all the models and the texture, the scene simply refuse to start render, and stay in the "scene parsing state" for a huge amount of time (i let it go for 3hours, becouse i didn't notice it, my bad). So when i noticed it, i came back to the last working scene e starting over doing what i'm doing: I was converting the whole scene, an archinteriors with the use of the corona material converter..I was able to render the scene in the evening, and in the last part of the evening i finish importing the last model in my scene..But when i press render i wasn't able to actualy render the image because of the long "parsing scene" state... I tried everything, uncheck the low priority flag in the system panel, convert all the bitmap to corona bitmap via the converter, even unistall forest pack lite, and disabling the FTH for 3ds max like maru suggest i the previous post, check the bitmap paging (disabled), but nothing work...and i don't know what to do to solve this problem...
I don't know if this can help but i noticed that when the scene parsing state is processing, actually no cores is used(1.1%)..and there is a strange network activity (like 5 Mbps) ..also the ram usage is very low, 7GB for the entire scene...and i'm not rendering in DR, i'm rendering on a single machine... (i'm on a Windows 10 machine, running 3ds max as administrator)
Any help would be great..thank you again guys..have a good night.
Daniele
P.S. I'm uploading the minidump through the private uploader right now...i thought that maybe it will be useful
P.P.S. The name of the file uploaded is 1447207375_3dsmax.7z