Author Topic: plastic foam ?  (Read 16432 times)

2014-09-15, 20:57:42
Reply #15

arrival

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very nice Lucutus :-)

2014-09-17, 14:06:05
Reply #16

Lucutus

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Close up rendering of the last setup.

seems to work for close ups too ;)


2014-09-17, 14:22:54
Reply #17

maru

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Very convincing! So basically it's just a mesh with proper displacement and bump maps?
Marcin Miodek | chaos-corona.com
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2014-09-17, 14:25:49
Reply #18

Lucutus

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in this case its four meshes of the torus with different diameters to simulate the depth.
Just like rambambulli described.
I just added a bump and displacement shader.

Greetz

Lucutus

2014-09-17, 20:57:51
Reply #19

rambambulli

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Lucutus, can you share a screenshot of your material setting? I don't know what I'm doing wrong but I can't reproduce it.

thanks

2014-09-18, 09:35:01
Reply #20

Lucutus

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Maybe its the adjustment of the noise map that causes your problems.

Greetz

Lucutus


2014-09-18, 16:01:23
Reply #21

rambambulli

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I did interpret "edited curve"

Quote
standard noise map with a edited output curve.

differently :)

Thanks for sharing!

2022-08-18, 17:29:25
Reply #22

balu007

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Hello,
Hi,
I'm looking for sponge material and found this thread. Does anyone have the textures? I'm working in C4D, but at least the textures would be useful.
Thanks

2022-08-26, 16:29:45
Reply #23

maru

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Hello,
Hi,
I'm looking for sponge material and found this thread. Does anyone have the textures? I'm working in C4D, but at least the textures would be useful.
Thanks

This thread is 8 years old. I would not expect any HDDs where those textures were stored to be still alive. :)
I think at least some examples here were made with procedural textures though (things like noise/voronoi cells).
Marcin Miodek | chaos-corona.com
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