Author Topic: Multi Sky Render Bug  (Read 971 times)

2023-03-10, 15:23:56

leo3d

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Hello

It's not the first time that I notice problems of rendering bug when I use 2 Sky.
Indeed I have well control the luminosity via the GI separately from the visible sky + reflection + refraction.
When there is only one sky I never noticed any bug.
It also does it with the HDRI
Moreover if we could control the power of each sky value it would be perfect.
This would avoid using 2 skies

Thanks for your feedback


2023-03-10, 16:37:33
Reply #1

burnin

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Moreover if we could control the power of each sky value it would be perfect.
You can do this by setting 'Intensity' to your liking.
For HDRIs you could also apply CC (Color Correction) shader, lower exposure...

2023-03-10, 16:50:39
Reply #2

maru

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Hi, please try disabling one or both of the following options:

1) Performance settings > Adaptive light solver

2) Enviro sampler (change from adaptive to "normal dep comp")
To do this, you will need to enable the development/experimental tab - https://support.chaos.com/hc/en-us/articles/4528469959953
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2023-03-10, 17:42:40
Reply #3

leo3d

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Thank Adaptative Light Solver was the guilty