39
« on: 2024-04-06, 15:40:02 »
Unless you'll leave some gaps between array elements and adjust UV placement very careful, it's almost inevitable that some colour spill occurs. If array isn't strictly necessary for your task, i'd suggest to replace it with Chaos scatter, it has few UV grid placement patterns and lets you colorize distributed elements based on distribution mesh's texture, which would let you achieve what you're after very easily.