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[C4D] General Discussion / Re: AO bug/error
« on: 2018-01-31, 20:51:37 »
As well as similar results from native AO in C4D, the same thing also happens in Max.
Solutions that I can see for now are - the object is very small in scale, larger scales seem to work better; and of course raise the number of Subdivisions :)
Solutions that I can see for now are - the object is very small in scale, larger scales seem to work better; and of course raise the number of Subdivisions :)