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Messages - marti_d

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[Max] Daily Builds / Problem with Reflection override
« on: 2021-05-03, 23:07:07 »
Hello,
 I am having this strange behavior when using the Reflection override with the newest daily build.

When I don't use an override I get a normal-looking material but as soon as I turn it on I get these little specs all over. I thought it was the material at first but it was not.
Tried it with a plain material same thing. I am using an HDRi plugged into a corona color correct but the values of both maps are exactly the same.

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[Max] Resolved Feature Requests / Material Projection
« on: 2021-01-03, 23:54:03 »
Hello everyone,
While I know the new version of Corona will bring some amazing improvements I can't help but wonder is there any idea of making something similar to FStorms MatProjection?
I think it's an absolutely amazing feature that will be a time-saver for a lot of people. Would love to hear more on this topic and if it's possible to have it in Corona.

3
Hello everyone, just a simple question. When working with the new material where is one supposed to plug in the Reflection Glossiness map the old material used?
Tried different methods but didn't seem to work the same way.

That would be your base roughness or base glossiness slot, but keep in mind that you have to invert the values of your glossiness map if you are using roughness. Alternatively, you can change the mode by going to your CoronaPhysicalMtl > Advanced Options and change the Roughness mode to Glossiness.

You should get the same glossiness between CMTL and PBR, if you plug the reflection glossiness map to Base glossiness for PBR, do note that your PBR result will be slightly brighter, even with the same IOR.

Hello, I tried just that but I am not getting the same result. Is this how it should look like?This is the reflection pass. Old has the map plugged in the reflection glossines the new one has in the base glossiness.
Also in the translucency tab there is no more translucency fraction should we control the amount with the map only now ?

We will look into this further, as there might be cases where this is an issue.

In regards to your second question, the translucency fraction is still there labeled as "Translucency" you can enable it and use it without the use of a map simply by enabling the Thin Shell (no inside) option above Base Layer. The color of the translucency depends on your base layer color.

Thank you.

(Report ID=CRMAX-71)

Yes but before after you plugged in a map you could still control the amount of translucency with the fraction now you can't. You have just the map and that's it.

4
Hello everyone, just a simple question. When working with the new material where is one supposed to plug in the Reflection Glossiness map the old material used?
Tried different methods but didn't seem to work the same way.

That would be your base roughness or base glossiness slot, but keep in mind that you have to invert the values of your glossiness map if you are using roughness. Alternatively, you can change the mode by going to your CoronaPhysicalMtl > Advanced Options and change the Roughness mode to Glossiness.

You should get the same glossiness between CMTL and PBR, if you plug the reflection glossiness map to Base glossiness for PBR, do note that your PBR result will be slightly brighter, even with the same IOR.

Hello, I tried just that but I am not getting the same result. Is this how it should look like?This is the reflection pass. Old has the map plugged in the reflection glossines the new one has in the base glossiness.
Also in the translucency tab there is no more translucency fraction should we control the amount with the map only now ?

5
Hello everyone, just a simple question. When working with the new material where is one supposed to plug in the Reflection Glossiness map the old material used?
Tried different methods but didn't seem to work the same way.

6
[Max] Resolved Bugs / Normal Maps Problem
« on: 2019-08-19, 13:20:02 »
Hello everyone. I am having some problems with normal maps in the daily builds. Tested on corona 4 and everything works properly there.


This is what I get when I plug a normal map into the CoronaNormal node. The thing is sometimes it works properly sometimes my normals are all over the place and it takes some time to figure out what is flipped.


Was wondering if anyone else is having this issue with the newest daily builds.

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