Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - BigAl3D

Pages: [1] 2 3 ... 61
1
[C4D] General Discussion / Re: denoising cpu
« on: 2024-10-21, 23:14:52 »
Maru, if the Denoiser switches between CPU and GPU in a mixed render farm or Team Render setup, is there a risk of flickering with different noise patterns? Just curious.

2
Is that a built-in script, or one written by a user? Would be nice if the C4D Remove Duplicate Materials worked with Corona mats.

3
[C4D] I need help! / Re: Cudart64 DLL
« on: 2024-10-11, 23:41:22 »
Isn't Corona a CPU ONLY engine? Why would a CUDA driver cause an issue with Corona? I am NOT a Windows expert, just know enough to ask.

4
[C4D] General Discussion / Re: CoronaCore has crashed
« on: 2024-10-11, 23:39:43 »
This happened to my once, but that scene wasn't important so I recreated it. You already tried one trick of mine, so I'll suggest another. I would also send the Devs the crash report if there is one.

Now in the old days when you had a System Extension causing a crash, the easiest way I knew to narrow it down was to remove half of the extensions or in this case, half of the objects in your scene. Just delete half and hit render. If it still crashes, then the cause may still be an object in your scene. Delete half of the remaining objects and see if it crashes. Keep doing this until it renders. That means the offending object was in the half you just deleted. Hit undo until that objects come back and  inspect carefully or delete the OTHER half, and then again half of the remaining. Repeat. You might find something.

One time for me, it was a single point on a mesh that somehow was a few thousand units off to the side. So stretched out I couldn't even see the polygon. After I realized that and deleted that single vertex, boom. Rendered just fine. It's like it was out of bounds or something. Select of your meshes in Point Mode and select all to select all the points in your scene. Zoom out to look for any points that a very far out.

If the half method doesn't work with objects, could be a material that is doing something odd. You mentioned memory, but you didn't mention how much your system has.

A final point would be is there is no reason for you to be using v8 of Corona Render. Why? Generally speaking, it has become more stable as time has gone by. I know on my Mac system, the Interactive Renderer was unstable and I would stay away from it. The Interactive Viewport was even worse. Now, I can mostly use them both and pretty decent almost real-time rendering. I'm sure if I install v8, it will crash a lot.

5
[C4D] General Discussion / Re: rendering animation
« on: 2024-10-11, 20:06:29 »
Also, if you are simply testing the animation and not the render quality or speed of Corona, then of course you can hit the Make Preview option in the Render menu. You can easily render a "pre-vis" style animation which will give you the real motion and timing of the animation, but at viewport quality.

6
[C4D] Bug Reporting / Re: convert scene opacity error
« on: 2024-10-11, 20:03:33 »
Oh okay. You got me excited for a minute there that changing the engine makes the conversion better. It is sad that there hasn't been much progress in converting standard C4D materials. I know they still render, but I'm sure we are not getting the same results as if the material was built in Corona.

7
[C4D] Bug Reporting / Re: convert scene opacity error
« on: 2024-10-10, 00:36:38 »
Tom, changing the C4D engine to Physical is something I haven't heard before. Are you saying if I have my Corona scene, import C4D materials, change the engine to Physical and then Convert Scene, or should this be done in a separate scene BEFORE bringing in the materials into the Corona scene?

8
Just throwing this idea out there. What if you set your scene with LightMix. Render the one animation in daylight. Then change the lighting in the LightMix panel and export the night version. I assume you can do this, but you'd only have to render once and transition in a video app between the two. I have not used LightMix for an animation, but I think that can be done. LightMix is pretty powerful.



9
I have had a similar issue, but it was always the Interactive Viewport. I opened your scene and viewport render, interactive viewport, picture viewer and VFB all matched.

The Linear Workflow Shading was ON for me. When I turned it off, then the issue showed up. Interestingly, previously for me. it was always an older project file. If I copied everything, created a blank scene and then pasted, this problem went away.

Maybe the Linear setting was a default at some point.

10
[C4D] General Discussion / Re: glass
« on: 2024-09-25, 18:47:35 »
You need to post an image of some kind. Too many questions to answer. If you have a couple of glasses on a table that's one thing. Do you have a bar scene with dozens of glasses and shapes? Are you rendering with Caustic effects? More info is needed.

11
[C4D] I need help! / Re: OSl flakes in C4D corona??
« on: 2024-09-17, 19:25:41 »
Whoops, didn't realize this was for Max.


This looks very interesting indeed.

https://docs.chaos.com/display/OSLShaders/Flakes+normal+map


12
[C4D] I need help! / Re: OSl flakes in C4D corona??
« on: 2024-09-17, 19:23:22 »
I've seen people use a normal map with faceted shapes in the reflection slot. Not sure if OSL is better or if the Normal map is sufficient.

13
[C4D] General Discussion / Re: ornatrix hair with corona-c4d
« on: 2024-09-07, 01:13:37 »
Their website mentions V-Ray, Redshift, Octane and Arnold as supported render engines. Not sure you will be able to use that, unless you render with native and composite.

14
[C4D] Bug Reporting / Re: Cannot open the Cosmos Browser
« on: 2024-08-30, 20:43:33 »
While they fix the bug at its root, this may be helpful to you. I had that same error recently.

https://forum.corona-renderer.com/index.php?topic=43313.0

15
I don't remember having to download and install Cosmos separately. Probably delete the files I posted and re-install Corona. Might as well reboot for good measure. If it Cosmos shows up, it will then figure out the stuff you already downloaded and update if necessary.

Reach out to support if this is not correct.

Pages: [1] 2 3 ... 61