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Messages - aler

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166
[C4D] Feature Requests / Re: Corona Scatter for Cinema 4D
« on: 2019-07-29, 11:41:54 »
The real question is - when we add multi-instance support, will you still need the Corona Scatter so much?
+1

167
[C4D] General Discussion / Re: Ocean material
« on: 2019-07-24, 12:06:01 »
Here is a test scene. Is this water material suitable? (there is a HOT4D plug-in in the scene)

168
[C4D] Feature Requests / Re: Displacement defects
« on: 2019-07-19, 12:05:45 »
Quote
Possible solutions in short: subdivide more
I do just that :)
And it is not necessary to consider Corona-displacement near, then at a long distance the defects are almost not noticeable.

169
[C4D] Feature Requests / Re: Displacement defects
« on: 2019-07-18, 13:04:57 »
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Does that material uses normal map?
No, normal map there is no.
Quote
Also, you may try to turn off autobump feature and see if result will change to the better.
autobump - where it?
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but it looks more like a shading problem, rather than displacement issue
I also tend to think so. Noticed that the Corona-phong is somewhat inadequate. For comparison: Standard / VRay / Corona.

170
[C4D] Feature Requests / Re: Displacement defects
« on: 2019-07-17, 23:02:18 »
Already tried probably everything: Screen size (px) - more/less, World size - also different values, with/without Bitmap shader, different output size - 960x600 / 4800x3000, subdiv geometry, etc.... Displacement of the Corona is well displayed only at a great distance. Comparison: displ. VRay vs displ. Corona:

171
[C4D] Feature Requests / Displacement defects
« on: 2019-07-17, 16:41:06 »
Greetings.
When I began to get acquainted with Corona more deeply, noticed that problems arise with Displacement. Very often, it creates defects and to guess the optimal conditions is not easy. For example, inadequate work with bitmap when using tiling with Length U/V. And this is only one of the cases. Below is an visual example. (Cinema 4D R18, Corona 4.1 demo)
It would be nice in the future to fix it. ...or maybe I'm doing something wrong?

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