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Messages - bishbashross

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1
Still no reply and it's been two weeks. Can somebody here get them to contact me please?

2
Waiting 13 days now for a reply now to my ticket over at Chaos and I'm fairly sure the current renewal process is not legal here in the UK. Pretty pissed off tbh. ticket #176988

3
Thanks romullus.

I can make multiple materials so not the end of the world but just a bit more time consuming.

Perhaps a note in the help file so others will know in future?

Thanks again

4
Thanks for looking. :)

Seems to work for me in the base color slot but not the environment ones

https://drive.google.com/file/d/1Ayq19J28LgkH1SQPkWsTvd6H6n1mV0Tq/view?usp=share_link

5
I understand it's probably quite a unique use case but having the option would be advantageous.

6
[Max] Resolved Feature Requests / Re: Aces in corona?
« on: 2020-02-27, 16:42:22 »
Cool video as well for those that are interested.


8
[Max] I need help! / Re: Shadow bokeh effect?
« on: 2019-12-20, 13:34:45 »
Maru, that looks like the DOF doing most of the work there I think. Image I posted is sharp throughout the frame.

There is no DOF in my scene whatsoever! :D Just download it and see.

I stand corrected! Thanks for input maru :)


9
[Max] I need help! / Re: Shadow bokeh effect?
« on: 2019-12-18, 15:58:39 »
From what I can see it's very dependent on scene settings, leaf geometry/shape, tree distance, Sun Azimuth etc. You can get pretty close tinkering for sometime.

This is not bad! Still lacks the beauty and sharpness of the real effect to me though.

Maru, that looks like the DOF doing most of the work there I think. Image I posted is sharp throughout the frame.

10
[Max] I need help! / Shadow bokeh effect?
« on: 2019-12-17, 19:43:50 »
Not sure what to call this but is it possible to achieve this effect without workarounds? I'm guessing not.

Anyone have any experience of this. I'd imagine you'd have to fake it by creating a tree mask and blurring with something like lenscare, then using that to cast a shadow?

Interested to hear peoples thoughts. :)

11
[Max] Feature Requests / Re: The most wanted feature?
« on: 2019-11-28, 16:36:16 »
1. Fstorm introduced a new feature. a texture tiling randomiser. it takes a texture and randomises its locations and rotations over geometry while blending the edges in a way that removes seams, it effectively makes it possible to use, for example, a 2x2 meters textures over a surface that is 100x100 meters or more with no visible tiling which is extremely useful in Archviz especially for glossiness textures.

2. Fstorm has a noise map that is so natural in its structure it might be the best out there, if you compare the structure of that noise to real life objects you realise it's really smart and emulates a wide range of medium and small scale noise that happens naturally in paper plastics leather stone, you name it. maybe it's time to have a dedicated corona noise map.

I posted this elsewhere but here it is again I think the first feature is especially useful.

Both of these sound great tbh.

What exactly is meant by "DSLR style tone mapping"?

12
[Max] Feature Requests / Re: Corona Tiles
« on: 2019-05-09, 15:48:01 »
I've just done a test on max 2019 and the latest daily build and it is working correctly with IR. Despite still showing an error in the log "Multitexture map in Bercon tile mode is not working with interactive rendering"

13
Great. Thanks for the reply

14
Haha. Thanks!

15
Fixed crash when using CoronaFractal in interactive rendering

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CoronaFractal? Did I miss something?

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