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Messages - Stan_But

Pages: 1 2 [3] 4 5 ... 35
31
Off-Topic / Re: Do you work for yourself or a company?
« on: 2015-05-20, 08:18:40 »
Freelanser (;

32
[Max] I need help! / Re: low rays
« on: 2015-04-28, 21:36:59 »
Always want something more. More speed, more Ghz, more money (;

33
[Max] I need help! / Re: low rays
« on: 2015-04-28, 10:03:39 »
Well
Looks like your rays are normal for your CPU
My CPU in coronabench shows 6.5 mln.rays but in a complex scene it will only 3-3.5 mln.
And you CPU is 3 mln in test and it may be 1.2-1.8 mln. in a complex scene
All is ok
Just try to optimize your scenes like it described in the HelpDESK. Simple materials, portals, black diffuse in metal and glass itc.
Cheers!

34
[Max] I need help! / Re: Blurring Bercon Noise
« on: 2015-04-24, 15:47:28 »
Yep)
welcome!

35
[Max] I need help! / Re: Blurring Bercon Noise
« on: 2015-04-23, 16:19:42 »

36
[Max] I need help! / Re: Couple performance questions
« on: 2015-04-19, 20:07:36 »
1. Yep. In my tests it is so
2. About LSM. To set LSM low than 1 is no sense.

37
Hi Martin
It is a strange but I can't get this bug again with the same materials.
I'll try to get bug once again)

38
[Max] I need help! / Re: low rays
« on: 2015-04-17, 22:51:05 »
Sorry but how many of rays your CPU shows in benchmark scene?  https://forum.corona-renderer.com/index.php/topic,559.0.html
Cause I see you get low rays in all of your scenes
Samples of images that you shared in forum attached


39
Would you mind making me a simple scene with those 4 materials? I don't get any errors here with the default Ceramic/WallPaint/Metal shaders =/

Those Autodesk materials are slowly driving me CRAZY! I've made more blind fixing attempts for those suckers than for all other materials combined O_o


Of course
I attached it to post

40
Hi, Martin!

Quote
>>> SCENE Info: <<<
Corona version: 1.00 DailyBuild Apr 16 2015, build timestamp: Apr 16 2015 00:33:20
Converter version: 1.06
Installed Vray plugins: V_Ray_RT_3_10_03  V_Ray_DEMO_3_10_03 
# Material conversion took 0.063 seconds
# Iterations: 4, converted: 0
# Map conversion took 0.043 seconds
# Iterations: 164, converted: 0
# Light conversion took 0.035 seconds
# Iterations: 13

Error occured in Autodesk_Material : Solid Glass:Autodesk_Material
-- Unknown property: "Generic_Color" in undefined

Error occured in Autodesk_Material : Ceramic:Autodesk_Material
-- Unknown property: "Generic_Color" in undefined

Error occured in Autodesk_Material : Wall Paint:Autodesk_Material
-- Unknown property: "Generic_Color" in undefined

Error occured in Autodesk_Material : Metal:Autodesk_Material
-- Unknown property: "Generic_Color" in undefined

41
General CG Discussion / Re: 3dsMax 2016
« on: 2015-04-13, 20:14:44 »
You always can and you could to use Camera Correction modifer with standard max camera to tilt/shift (;

42
Work in Progress/Tests / Re: headoff's 'gallery'
« on: 2015-04-13, 19:32:34 »
Thank lacilaci!
Maybe. Work has been done fast and i could to miss some materials(

43
Work in Progress/Tests / Re: headoff's 'gallery'
« on: 2015-04-13, 10:35:22 »
Hi forum!)
Some my last pictures








44
Gallery / Re: Project - Apartment
« on: 2015-04-06, 22:33:24 »
Damn
I like this floor scratches very much!
I would be add to walls somethint not regular also (;

45
Gallery / Re: RM_Living
« on: 2015-04-06, 22:28:28 »
dude... I've seen angled shots before, but somehow you manage to make my head spin ;)

+1((
think a cause is in the composition of angled shots

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