Author Topic: Alternatives for geometric motion blur  (Read 906 times)

2020-09-05, 16:03:54

vitorugo_

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Hi guys, first time posting here!

I was reading about Corona motion blur limitations - which stills a little bit confusing to me tbh - but it seems that I can't render animated characters with motion blur without getting those really long pre-render times, right? I really want to use Corona for a couple of future animated projects that I'm working on but I can't find a solution to this problem.

Some people recommended using motion blur in post (using RSMB for example) but we know that the result isn't the same, especially when the characters move real fast.

I'm not animating any fluid or something that changes the vertex count, it's just ABC files from Maya (I'm rendering using 3ds Max).

Can anyone help me with that?
Thanks!
Victor Hugo
3d artist

2020-09-06, 10:26:31
Reply #1

sprayer

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What are you talking about, corona renders fine MB no any pre-render time.