Author Topic: CoronaNormalTex added  (Read 11066 times)

2013-05-31, 18:53:22

Ondra

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3dsmax normal map implementation is FUBAR... so I implemented my own normal mapping:
(one is normal map, other is bump map)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-05-31, 18:59:54
Reply #1

Polymax

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This is a bombshell! Mega thanx Keymaster!
Corona - the best rendering solution!

2013-05-31, 19:16:10
Reply #2

pionier

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!! ^_^

cool, good job!
Peter Kolus, Senior 3D artist:
www.peterkolus.com

2013-05-31, 19:46:53
Reply #3

cecofuli

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Keymaster, his is great! Is CoronaNormalMpa able to convert "at fly" bumpmap or diffuse map to Normal, directly? Like VRayBump2Normal? =)

2013-05-31, 20:07:04
Reply #4

Ondra

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no, why? You can still use regular bump maps
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-05-31, 22:01:59
Reply #5

maru

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Great news!
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2013-05-31, 22:23:27
Reply #6

lacilaci

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2013-05-31, 23:19:04
Reply #7

racoonart

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Finally time to replace the "You shall not pass... normalmaps to the coronaconverter" message in the script :D
When is A5 scheduled? Implementing it for a non-public-daily release might confuse too many people.
Any sufficiently advanced bug is indistinguishable from a feature.

2013-05-31, 23:23:32
Reply #8

Ondra

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keep it there ;) "Normal Bump" is still not supported, and I've added a warning when someone uses it. Maybe you can add a code to convert 3dsmax Normal Bump to CoronaNormalTex ;).

I am hoping to finish coding for the next alpha sometimes next week. Then I will release it after it sits bug-free for a while.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-05-31, 23:28:30
Reply #9

racoonart

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Maybe you can add a code to convert 3dsmax Normal Bump to CoronaNormalTex ;).

That's the plan ;) I'm not really pushing to keep this crap if it's not working. No big deal to convert it :)
Any sufficiently advanced bug is indistinguishable from a feature.

2013-06-01, 09:08:21
Reply #10

Ocram

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Hi Keymaster,
fantastic news but I see an artefact on both spheres (jagged shadow) :-/

2013-06-01, 12:23:31
Reply #11

Ondra

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this is unrelated to normal mapping, it is the old terminator problem. It goes away if the surface gets tesselated more.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-01-23, 14:43:28
Reply #12

vklein

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Please get rid of the "old terminator problem", having to tesselete the geometry more is often out of question throughout the scene.
It's a needed feature for a renderer which wants to be called itself professional.
Please look around you, every  professional renderer can handle it properly.


2014-01-23, 14:59:09
Reply #13

romullus

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Please look around you, every  professional renderer can handle it properly.
Are you sure?
http://blog.irayrender.com/post/29042276644/shadow-acne-and-the-shadow-terminator
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2014-01-24, 09:55:18
Reply #14

CHampi22

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Thank you Keymaster!!