Chaos Corona Forum
Official Stuff => News => Topic started by: Ondra on 2013-05-31, 18:53:22
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3dsmax normal map implementation is FUBAR... so I implemented my own normal mapping:
(http://i.imgur.com/nfzQJ4U.jpg) (one is normal map, other is bump map)
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This is a bombshell! Mega thanx Keymaster!
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!! ^_^
cool, good job!
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Keymaster, his is great! Is CoronaNormalMpa able to convert "at fly" bumpmap or diffuse map to Normal, directly? Like VRayBump2Normal? =)
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no, why? You can still use regular bump maps
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Great news!
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this is awesome!!!
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Finally time to replace the "You shall not pass... normalmaps to the coronaconverter" message in the script :D
When is A5 scheduled? Implementing it for a non-public-daily release might confuse too many people.
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keep it there ;) "Normal Bump" is still not supported, and I've added a warning when someone uses it. Maybe you can add a code to convert 3dsmax Normal Bump to CoronaNormalTex ;).
I am hoping to finish coding for the next alpha sometimes next week. Then I will release it after it sits bug-free for a while.
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Maybe you can add a code to convert 3dsmax Normal Bump to CoronaNormalTex ;).
That's the plan ;) I'm not really pushing to keep this crap if it's not working. No big deal to convert it :)
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Hi Keymaster,
fantastic news but I see an artefact on both spheres (jagged shadow) :-/
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this is unrelated to normal mapping, it is the old terminator problem. It goes away if the surface gets tesselated more.
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Please get rid of the "old terminator problem", having to tesselete the geometry more is often out of question throughout the scene.
It's a needed feature for a renderer which wants to be called itself professional.
Please look around you, every professional renderer can handle it properly.
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Please look around you, every professional renderer can handle it properly.
Are you sure?
http://blog.irayrender.com/post/29042276644/shadow-acne-and-the-shadow-terminator
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Thank you Keymaster!!