Chaos Corona Forum

Official Stuff => News => Topic started by: Ondra on 2013-05-31, 18:53:22

Title: CoronaNormalTex added
Post by: Ondra on 2013-05-31, 18:53:22
3dsmax normal map implementation is FUBAR... so I implemented my own normal mapping:
(http://i.imgur.com/nfzQJ4U.jpg) (one is normal map, other is bump map)
Title: Re: CoronaNormalTex added
Post by: Polymax on 2013-05-31, 18:59:54
This is a bombshell! Mega thanx Keymaster!
Title: Re: CoronaNormalTex added
Post by: pionier on 2013-05-31, 19:16:10
!! ^_^

cool, good job!
Title: Re: CoronaNormalTex added
Post by: cecofuli on 2013-05-31, 19:46:53
Keymaster, his is great! Is CoronaNormalMpa able to convert "at fly" bumpmap or diffuse map to Normal, directly? Like VRayBump2Normal? =)
Title: Re: CoronaNormalTex added
Post by: Ondra on 2013-05-31, 20:07:04
no, why? You can still use regular bump maps
Title: Re: CoronaNormalTex added
Post by: maru on 2013-05-31, 22:01:59
Great news!
Title: Re: CoronaNormalTex added
Post by: lacilaci on 2013-05-31, 22:23:27
this is awesome!!!
Title: Re: CoronaNormalTex added
Post by: racoonart on 2013-05-31, 23:19:04
Finally time to replace the "You shall not pass... normalmaps to the coronaconverter" message in the script :D
When is A5 scheduled? Implementing it for a non-public-daily release might confuse too many people.
Title: Re: CoronaNormalTex added
Post by: Ondra on 2013-05-31, 23:23:32
keep it there ;) "Normal Bump" is still not supported, and I've added a warning when someone uses it. Maybe you can add a code to convert 3dsmax Normal Bump to CoronaNormalTex ;).

I am hoping to finish coding for the next alpha sometimes next week. Then I will release it after it sits bug-free for a while.
Title: Re: CoronaNormalTex added
Post by: racoonart on 2013-05-31, 23:28:30
Maybe you can add a code to convert 3dsmax Normal Bump to CoronaNormalTex ;).

That's the plan ;) I'm not really pushing to keep this crap if it's not working. No big deal to convert it :)
Title: Re: CoronaNormalTex added
Post by: Ocram on 2013-06-01, 09:08:21
Hi Keymaster,
fantastic news but I see an artefact on both spheres (jagged shadow) :-/
Title: Re: CoronaNormalTex added
Post by: Ondra on 2013-06-01, 12:23:31
this is unrelated to normal mapping, it is the old terminator problem. It goes away if the surface gets tesselated more.
Title: Re: CoronaNormalTex added
Post by: vklein on 2014-01-23, 14:43:28
Please get rid of the "old terminator problem", having to tesselete the geometry more is often out of question throughout the scene.
It's a needed feature for a renderer which wants to be called itself professional.
Please look around you, every  professional renderer can handle it properly.

Title: Re: CoronaNormalTex added
Post by: romullus on 2014-01-23, 14:59:09
Please look around you, every  professional renderer can handle it properly.
Are you sure?
http://blog.irayrender.com/post/29042276644/shadow-acne-and-the-shadow-terminator
Title: Re: CoronaNormalTex added
Post by: CHampi22 on 2014-01-24, 09:55:18
Thank you Keymaster!!