Author Topic: Proxy in Full Mesh disappears when too close to camera  (Read 2112 times)

2020-08-26, 20:57:03

HenrikH

  • Active Users
  • **
  • Posts: 37
    • View Profile
Hi

When getting very close to the axis center of a corona proxy the whole object disappears in the viewport. It renders fine but you can't see it in the viewport any more. Same happens in perspective view.
Normally it doesn't matter so much but i often use the full mesh mode when i rotate a tree, to get the branches in the best position.

Greetings,
Henrik

(Congratulations to version 6! But i haven't tried this issue in version 6 actually, my latest version is Version: 6.0 rc 4)

2020-08-27, 10:28:38
Reply #1

burnin

  • Active Users
  • **
  • Posts: 1536
    • View Profile


Confirming an OGL Viewport glitch with Corona Proxy using Full Mesh in Visualization mode.
Exemplary scene file attached.

2020-08-27, 11:18:00
Reply #2

mmarcotic

  • Former Corona Team Member
  • Active Users
  • **
  • Posts: 544
  • Jan - C4D QA
    • View Profile
Hello and thanks for reporting,

I can confirm that the Proxy does in fact disappear from the viewport (with full mesh setting) once the center of "mass" of the proxy is outside of the view.
I have forwarded this issue to the developers. (internal id=556302158)

Thanks again,
Jan
Learn how to report bugs for Corona in C4D here.

2020-08-31, 13:42:49
Reply #3

HenrikH

  • Active Users
  • **
  • Posts: 37
    • View Profile
Glad I (and burnin ;) could help!
Have a nice day!
Henrik