Author Topic: Playing with DOF  (Read 3574 times)

2014-11-06, 08:43:22

RolandB

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Hi all
As Pedro said a few days ago about DOF, and its very easy implementation into the workflow, I wanted too to try some renders with it.
I don't want to make a render pass, it never gives the true effect, so here are two images with DOF, each 1h30 for 2000pix (GI/AA 20, MSI 100).
Portfolio on Béhance
http://www.behance.net/GCStudio

2014-11-06, 09:45:01
Reply #1

hrvojezg00

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looks ok, why so high msi?

2014-11-06, 09:45:17
Reply #2

maru

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Why did you increase GI/AA and msi?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2014-11-06, 10:48:57
Reply #3

RolandB

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Hi Maru and hrvojezg00
More AA is better for noise... more MSI is quicker for the rendering time. For me it's a good setting.
Portfolio on Béhance
http://www.behance.net/GCStudio

2014-11-06, 11:26:54
Reply #4

racoonart

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more MSI is quicker for the rendering time.
That's actually exactly the opposite of what is happening. Higher msi means brighter samples are allowed (not clamped) and will introduce more noise (fireflies, overall more contrast in noise, etc), thus taking longer to clean up.
Any sufficiently advanced bug is indistinguishable from a feature.

2014-11-06, 11:36:00
Reply #5

maru

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And higher GI/AA actually means less AA in the same time. :)
For scenes with DOF you should decrease gi/aa multiplier. Changing MSI from default value also doesn't make much sense.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2014-11-06, 13:31:43
Reply #6

RolandB

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Well well well... it seems I'm not in a good way... My renders are quick yet, but I didn't try those settings with DOF.
I'm learning guys, and I thank you for your help ! I will post some results ASAP.
Portfolio on Béhance
http://www.behance.net/GCStudio