Author Topic: UVW randomizer and CoronaMix issue  (Read 1209 times)

2022-10-15, 16:54:06

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 8840
  • Let's move this topic, shall we?
    • View Profile
    • My Models
I found that if you plug CoronaMix in to UVW randomizer, the latter will change its randomization behaviour. Watch the video for details.

I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2022-10-17, 10:49:36
Reply #1

Aram Avetisyan

  • Corona Team
  • Active Users
  • ****
  • Posts: 557
    • View Profile
I was not able to reproduce it.
Tried with simple checker texture, run directly through UVWRandomizer (Mesh Element, Instance modes) and through CoronaMix (texture/CoronaBitmap assigned to bottom, top layer white, multiply blending mode) and then randomizer, and the results where identical. Tried with RC4 and RC1.

Any instructions on how to reproduce will be helpful.
Aram Avetisyan | chaos-corona.com
Chaos Corona Support Representative | contact us

2022-10-17, 11:35:18
Reply #2

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 8840
  • Let's move this topic, shall we?
    • View Profile
    • My Models
Thanks for looking at the issue. I prepared simple scene where this issue is 100% reproducible for me. Let me know if you still can't reproduce it on your end.

3ds Max  2023.2 (saved as Max 2020), Corona 9 RC4
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2022-10-19, 11:37:24
Reply #3

Aram Avetisyan

  • Corona Team
  • Active Users
  • ****
  • Posts: 557
    • View Profile
Thanks for the file.
This has been reproduced and reported.

(Internal ID=982963733)
Aram Avetisyan | chaos-corona.com
Chaos Corona Support Representative | contact us