Yes, that is what happens when refraction is on, and when you have 2 completely different sky's and 3 layers of glass. But i am sure you didn't wanted to state obvious, so please, tell me if you have any trick down your sleeve, how should i increase transparency of already unrealistically transparent glass?
Also if you think that this corona version has major discrepancy between glass and air, check out some other rendering systems, and if there isn't any i would love to see some of this kinda tests from you.
Also to take into account how "real" lens doesn't have ideal Optics(why do i write with what lens photo was taken?) but instead has vignetting and bunch of different kind of distortions, not to mention that i have filter mounted on lens... Maybe what you see as brighter sky on render and same brightness on photo is in fact what's wrong. Or maybe something completely different. I get how this is gallery section but in fact this should not be in gallery as maybe there is some people who will look for something that you tend to overlook as it is more subtle than glowing green or blue.
Anyhow, as there is "Thin" option there just so you can get airy, unobstructed GI, why not click it, right?
And as i don't want to be jerk and to be "talking shit and stuff" or give your comment any deeper meaning here is what i am talking about.
http://www.roofingsuperstore.co.uk/browse/pitched-roof-windows/velux-replacement-panes/laminated-8.html 0.78 light transmittance...
http://en.wikipedia.org/wiki/Transmittance <---more on that theme
If you already thinking, please continue to do so.
Cheers.