Author Topic: Arabella Interior Portsmouth  (Read 7701 times)

2014-03-12, 10:55:09

Coronaut

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Interior for client. Nothing special to say, lighting with HDRI and spots with IES.
Marvelous for cloth simulation.

2014-03-12, 12:25:54
Reply #1

nehale

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really good lighting and modeling, what was the render time to get clean?
I had a girlfriend once.....her name was Vray

2014-03-12, 12:42:09
Reply #2

Coronaut

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Thanks, it was around 3 hours for 2000x2000 and a bit more for 3000x2000, but i could stop it earlier as i have noticed that image was clear even with 100 passes with 32PTS and 170passes with 16pts.

2014-03-12, 16:23:02
Reply #3

Alcor

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It's pretty nice !

But for me, there is two things a little bit disturbing.

- The table, or more precisely, the feet. It's look like some kind of plastic or something else and I think with a metal like chrome or aluminium it'll be better.

- Your pillows ; It's hard to explain but there have a lot of folds but they don't look soft. The surface looks hard, like plaster. :s
Maybe it's your fabric's choice in Marvelous Design. Try something more thin, coton works fine.

2014-03-12, 18:20:26
Reply #4

Coronaut

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Thank you!
I got this critique i am still figuring out materials and especially translucent and metallic materials, i am confused with values(bump for instance) level of reflection(i guess this is roughness) and so on... i had time limit and i am aware of mistakes(i couldn't do proper carpet displace) as it is from material and it isn't controlled on object level(sub divisions) and that just killed my scene or i think it is that make scene unstable... anyhow i didn't wanted to risk time delay on project.
I agree on pillows but i think that lame(very diffuse) material killed all those folds and details.
Take this attachment rendered with competitive render system that we all know pretty much... and this got half the details of above ones...
I guess i will need practice and playing with materials.
Thanks once again.

   

2014-03-14, 15:12:59
Reply #5

pyrro7

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A very nice example of in/out light temperature. Also a nice deisgn ;)

2014-03-14, 15:37:48
Reply #6

Coronaut

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2014-03-14, 15:58:35
Reply #7

MGDesignUK

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A great example of corona and some decent interior design! Well done! Would you be able to explain a little bit more which HDRI you used for the scene and the camera settings?

Many Thanks
MG Design UK - 3D Visualisation Studio Based In Surrey

2014-03-14, 16:51:13
Reply #8

Coronaut

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Thanks, i have used cloudy sky HDRI I made it myself for this project(half mirrored...) in environment slot maximum white point without burned details and HDRI on planes for back plates with alpha mask(corona material without emission) and checked out cast/receive shadows. 
Interior lighting is with corona lights with IES profiles of actual Spots that will be used 4000k LED, floor and wall lamp bulbs are halogens 3000 kelvin.
Camera is VrayCAM(cuz of tilt-shift capabilities) sensor 35mm, Lens 24mm f-stop 3.2 or 4 and 20mm f 2.8. Exposure compensation and highlight compression 3 and 4.5-6 contrast 1.0) 7 side iris with 0.26 rotation.

2014-03-14, 17:43:23
Reply #9

MGDesignUK

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Thanks for the insight - such good results! Did you leave the render settings as defult. I'm finding alot of noise in high-res renders. Any tips?
MG Design UK - 3D Visualisation Studio Based In Surrey

2014-03-14, 18:04:06
Reply #10

Coronaut

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Yes everything is on def. except path tracing samples are 32.

2014-03-15, 15:04:32
Reply #11

Makovsky

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This pictures are very good. Very well balanced. Could you tell me how do you make the curtain material and shade blind? Thank you in advance:)

2014-03-15, 15:17:22
Reply #12

Coronaut

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Thanks! I will upload materials soon as my computer finish some rendering.