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Global volume material
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Topic: Global volume material (Read 7542 times)
2014-01-31, 20:37:34
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Global volume material
Can be used to simulate fog:
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Rendering is magic.
|
How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2014-01-31, 22:19:29
Reply #1
Sam75
Active Users
Posts: 154
Re: Global volume material
You apply the material on a solid with the camera inside it ?
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2014-02-01, 02:19:27
Reply #2
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Global volume material
no, there is no way to tell inside which object is the camera. There is a special slot for volume material in the environment rollout
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Rendering is magic.
|
How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2014-02-01, 11:27:37
Reply #3
maru
Corona Team
Active Users
Posts: 12768
Marcin
Re: Global volume material
But it doesn't scatter light?
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Marcin Miodek |
chaos-corona.com
3D Support Team Lead - Corona |
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2014-02-01, 12:31:21
Reply #4
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Global volume material
not yet
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Rendering is magic.
|
How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
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Chaos Corona Forum
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Global volume material