The new light solver seems to remove a large chunk of time off the renders for these scenes. Is it a probabilistic approach? Is it something that's being further developed for 2.0?
The new solver can speed up rendering A LOT - check out the example at
https://coronarenderer.freshdesk.com/support/solutions/articles/12000039640But as you can see in the ui it's still marked as "experimental". There are cases where it can misbehave, for example if some "fake" effects are used such as lights which do not cast shadows, and this can result in dark, square artifacts, which are mostly visible on flat solid surfaces like walls.
Yes, we are planning to improve this feature so the word "experimental" would be removed, and it would be on by default in all scenes. Let's hope it will be done for version 2, but it is not 100% certain.
By the way, could you post some examples of on/off results you are getting? :)