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Messages - romullus

Pages: 1 ... 534 535 [536] 537 538 ... 587
8027
Work in Progress/Tests / Re: Arch Exterior with Corona
« on: 2014-10-10, 11:17:38 »
You should never ever use screen projected background for reflections - that's why your building looks so ghostly transparent.

8028
Corona renders correctly in all area render modes with standart cam. However, when camera is set to spherical or cylindrical (via CoronaCamMod), only "view" and "region" modes are working as expected, "crop" and "blowout" modes gives wrong results. Would be nice to get it fixed, if it's possible.

8029
There's no need to use vray to get hemispherical (stereographic) projection out of equirectangular (the one that Corona makes when spherical cam is on) really. Once you get your spherical (equirectangular) map rendered (cropped or not, it doesn't matter), you can load it in hugin, ptgui, autopano or other software that is capable to do projection convertions and simply choose output as stereographic projection with 180x180 FOV. This process is instantaneous.

I can provide more detailed instructions for ptgui if needed.

8030
[Max] I need help! / Re: Rendering/map settings problem
« on: 2014-10-09, 22:00:15 »
Those aren't fireflies. It's just your bump value is much too strong. Generaly in Corona you very rarely need to go higher than 0,1 for bump.

8031
Work in Progress/Tests / Re: My first rendering using corona
« on: 2014-10-09, 17:01:41 »
Easy guys. Picture is posted in wip/test section, so maybe it shouldn't be matched against artworks of such great artists as Bertrand Benoit or Juraj Talcik.
If you don't have some advice or constructive crticism to say, it's better not to comment at all.

8032
I have been reading more about glossy maps and I need some explanation about it. From what I understand glossy maps are used to simulate surface roughness. I am now finding out it has to do with the width of the specular highlight/reflection map. Black means the width is wider while white means the highlight will be tighter.So say u have a monochrome noise map with high contrast of black and white, how does that work? i am supposing white areas mean glossy and black areas clear reflections or  white areas will have pointy/tighter highlights while grey or darker areas will have broader highlights? I am thinking the latter is the more accurate one while u specify in the corona material the glossiness using the parameter between 0-1?

One cannot go without another. Highlights is just reflections of bright light sources. So, tight highlight is glossy reflection of bright light and broad one is blurry reflection.

8033
[Max] I need help! / Re: Re: Skylight Portals
« on: 2014-10-09, 16:40:08 »
Don't know, maybe in some very specific scenario you can get such huge improvement from portals, but generally you shouldn't expect miracles. In some cases portals can even slow down noise converging, so use it at your own risk ;]

8034
[Max] Resolved Bugs / Re: WTF - bad allocation!
« on: 2014-10-09, 15:25:19 »
You should start new topic in bug reporting. Describe situation briefly and clearly. Do mention what Corona's version you are using. Ideally you could strip down scene to a bare minimum where problem is still reproducable and upload it for checking. You can do it privately via Corona uploader: https://corona-renderer.com/upload/ and don't forget to mention about it if you do so.

8035
[Max] I need help! / Re: Panorama in Corona render
« on: 2014-10-08, 16:00:29 »
It's rather easy to change projection from equirectangular to hemispherical in hugin or other software. One can use carefuly placed region render with Corona just to not render what's unnecessary.
Ofcourse one button solution would be welcome, but i guess it won't happen soon.

8036
Your HDCache setting looks fine. Only thing, for 10K resolution i would go with higher Max records [k]. But i'm pretty sure it has nothing to do with your problem.

Another wild guess: do you use round corners feature on walls material - in some situations it can give rather strange results.

8037
News / Re: Pricing and release date announced
« on: 2014-10-08, 13:27:04 »
There are some questions about hobby/personal license. I don't think i've ever heard of this. But as we're debating things in this thread, how do you think this could possibly work? Honest question.
Haven't you heard about Splutterfish's brazil rio? It was fully functional version with only limitation on render size. I use it a lot and couldn't be happier. I really hope Corona team will have some similar offer, otherwise i'll have to go back to A6, because i can't justify to pay such money for hobby alone.

8038
Could it be that you calculated HDCache solution in much lower resolution and reused it in HD version? Just guessing.

8039
Gallery / Re: strawberry
« on: 2014-10-08, 11:04:27 »
Why didn't you switch on the "Optimize for SSS" option under the "Volumetric absorbtion and scattering" section?
I think Keymaster mentioned somwhere, that "optimize for SSS" checkbox does nothing at the moment. Don't know if it changed recently, though.

8040
News / Re: Pricing and release date announced
« on: 2014-10-07, 22:13:50 »
Personally, I was hoping there would be a hobbyist/non commercial version or something I could afford from my own wallet. Most of my Max use is supporting others (specifically on a forum I run and supporting/educating young artists where I work), and my Corona use has been solely personal use. I will be sad when I no longer have access to this amazing renderer!
Indeed, Corona PLE would be highly appreciated by those who don't make money out of rendering.

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