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Topics - Tengiz

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1
 Render Selected shows beauty pass correctly but spoils all the other passes of objects around selected one. I wanted to resume rendering the object, but it turned out to be impossible.
As a result the function Render Selected is good only for test renders and is not usefull in other cases.
 It would be great to have Render Selected wich could preserve passes around selected objects.

2
Gallery / Cottage
« on: 2015-06-01, 14:45:37 »
Hi all! Worked together with Veroka on this project. I hope you will like the result.

3
Gallery / Cottage
« on: 2015-04-09, 23:57:22 »
Hi all! Worked together with Veroka on this project. I hope you will like the result.

4
[Max] Resolved Bugs / Bug in alpha channel
« on: 2015-04-01, 00:37:30 »
Hello.

After saving file in .exr, .png or .tga format there appears a problem with the composing file using alpha channel. The objects have contour around them with the color of background. If tha background is black, the contour is black. If the background is light, the contour is light too. Such problem doesn't appear in V-ray or Mental Ray.
What should I do to have an opportunity of changing background without such bugs?

5
Gallery / Winter cottage
« on: 2015-02-17, 16:34:29 »
Hi all! Here is my first winter scene in Corona. Worked together with Veroka on this project. I hope you like the result.

6
[Max] Resolved Bugs / CoronaAO exlude bug
« on: 2014-12-18, 18:23:39 »
Hello!
There is a problem with using CoronaAO + exlude object list.
A screenshot and Scene, where the bug is seen clearly, are attached.

This bug makes troubles in using AO. For example, I use AO material on the road, but the difference in hight of borders generates different length of AO. What causes such a strange thing? I exclude geometry of the borders that are higher, but it doesn't help to solve this problem because of this bug.

P.S. I use Corona 7.1

7
[Max] Resolved Bugs / World position pass bug
« on: 2014-11-15, 18:37:16 »
Hello!  I have some problem with negative values of system coordinates that are contained in world position pass.
I rendered world position pass in exr format, 32 bit. After that I began to do postproduction in Fusion and found out that World position pass recordered negative values of system coordinates as positive in this format.
As a result there are two masks at the same time in Composition window - one on positive values and the other on negative.
The file with screenshot is attached.
Is it a bug or should I render world position in exr using any special settings?

P.S. I also had to set gamma 2.2 on world position pass othewise there were problems with the mask. The file of this problem is also attached.

8
[Max] I need help! / I need help - how can i relink proxy?
« on: 2014-07-01, 17:22:08 »
Hello everybody! I have some problem with rendering my project on render farm. The prosses of rendering failed, because proxy paths don't coincide. I need to relink proxy. Are there any methods to do it automatically?
Please help me to solve this problem, if anyone knows.

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