Hello...
Maybe I'm wrong, but, there are some problem in the
CShading_RawComponent,
CShading_CourceColor and
transparent shader.
From what I know:
CESSENTIAL = RawComponent * CShading_SourceColorSo,
(*)
CESSENTIAL_Relfection = RawComponent_Reflection * CShading_SourceColor_Reflection
(*)
CESSENTIAL_Refraction = RawComponent_Refraction * CShading_SourceColor_Refraction
(*)
CESSENTIAL_Transflucency = RawComponent_Transflucency * CShading_SourceColor_Transflucency
(*)
CESSENTIAL_Direct+CESSENTIAL_Indirect = RawComponent_Diffuse * CShading_SourceColor_Diffuse
Look at this scene and the Render elements:
(*) No Exposure and no Contrast.
(*) Glass is simple plane with "Thin" option ON .
(*) alpha mode: default.
(*) Visible in masks: on.
Ok, this is the
CESSENTIAL. Everithing is ok!
If I add all these RE, I will obtain the BEAUTY pass.
Now, it's the time for the
CShading_RawComponent Look at ... where is the tree in the DIFFUSE and TRANSLUCENCY pass? O_O
Ok, try to disable
Visible in masks for the window glass.
Mmm... now I can see the tree in the DIFFUSE and TRANSLUCENCY pass, but I have lost the window reflections...
And, another problem. There are some small differences in these composed Render elements.
I think they they must to be exactly the same. There are some AA problem, in the shiny parts...