Recent Posts

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There just isn't the peoplepower to convert them, it would take much manual intervention and thus delay work on other things, so the solution is just to move them onto Cosmos as they are. After all, we wouldn't be revisiting them in the CML to convert them to Physical either, even if not moving to Cosmos. Any time developing materials would be better spent making new ones, anyway :)

PS - the CML will still be there, initially like today as part of the install, but in the future as a separate manual download and install if you really want it.
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[Max] Bug Reporting / Linked objects and Decal
« Last post by aaouviz on Today at 16:14:35 »
I'm sure this must've been reported already but it seems that I cannot apply an exclusive decal application to only a single object which has other objects linked to it.

I doubt it's intended to work this way, so it seems like a bug to me.

Happy to try to reproduce if it's not easily done so by devs.

Corona latest daily. Max 2024.2
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I think moving legacy materials from CML to Cosmos without converting them to physical, would be a crime.

Personally I think moving everything to Cosmos in general is a crime. Much prefer the UI of Corona Material Editor (although it is slow!), and importing from Cosmos always seems like a.... fragile process at best.
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I think moving legacy materials from CML to Cosmos without converting them to physical, would be a crime.
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[Max] Feature Requests / Re: AI Post processing
« Last post by TomG on Today at 15:33:36 »
No fixed date yet, it's being developed to work with Enscape first, and once working, then we'll look into making it available in V-Ray and Corona. This means it MIGHT be in Corona 13 toward the end of this year - but also it might not :)
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As a note though, moving the CML to Cosmos won't involve the materials updating to the new Physical Material.
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[Max] I need help! / how to prevent DoF on backdrop picture ?
« Last post by Naxos on Today at 15:28:10 »
how to prevent DoF on backdrop picture ?
Hello there,

I would like to use DoF for my 3D, but not for the picture backdrop (put in the "direct override" in render params).

Problem is that the backdrop picture gets blurred. How to prevent that ?

I was especting some "CoronaToneMapping"-like node that would let us prevent the DoF blurr on background picture.

Thanks for help.
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Gallery / Luxury Apartment in Swiss Alps
« Last post by MircoTosti Studio on Today at 14:02:43 »
LUXURY APARTMENT in SWISS ALPS

Modeling and Viz: Mirco Tosti, Daniela Russo
3DS Max | Cinema4D | Corona Renderer 11 | Chaos Cosmos | Quixel Megascans | Lidar Point 3D Real Terrain Modeling | Photoshop CC

Full Project:  Link to Full Project here

Hi Guys,
we finally managed to find some time to share this another work.

We hope you like it.. thanks all!!
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OR...install latest NVIDIA PhysX System Software
I just could not find separate install exe file
here it is
thanks for watching!

https://www.nvidia.com/en-us/drivers/physx/physx-9-21-0713-driver/
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Jobs / Animation Artist - Edinburgh
« Last post by Ink Visual on Today at 13:47:26 »
Ink is hiring! We are currently looking for Animation Artist to join our architectural visualisation team.
For more details visit: https://www.inkvisual.co/job-vacancies/animation-artist






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